optifine , Rubidium , flywheel or any rendering related mods. mod version is required.
Embeddium 0.2.18+
Oculus 1.6.13
Issue description
So i had my try at making the BLS Shader compatible at using the example just to see how it would look. And it mostly works perfectly except that its seems like the coloured lighting disables itself when looking from specific angles.
As u can see it only works when lookin slightly upwards as i said i used the "hacky" example of the Wiki so issues where expected. But it might be a mistake made by me. I used the Quark corrundum cause the red light is probably easiest noticable but its same with Soul Lanterns etc. Idk if someone can help with that. But decided i give it a go and have a look while waitng for a Shader dev to officialy support it.
Minecraft Version
1.20.1
ModLoader
Forge
Shimmer version
Shimmer-forge-1.20.1-0.2.3
Modpack info or mod list(please reduce mod range)
https://pastebin.com/bgCAuRf4
The latest.log file and hs_err_pidXXX if exists
https://pastebin.com/TB5iSBEb
optifine , Rubidium , flywheel or any rendering related mods. mod version is required.
Embeddium 0.2.18+ Oculus 1.6.13
Issue description
So i had my try at making the BLS Shader compatible at using the example just to see how it would look. And it mostly works perfectly except that its seems like the coloured lighting disables itself when looking from specific angles.![2024-06-07_00 17 18](https://github.com/Low-Drag-MC/Shimmer/assets/38656481/c43062cc-3ea9-46c8-85b5-fd65e79e7383)
Steps to reproduce
No response
Other information
No response