Lowlands-Tactical / NLD_Units

Dutch Units mod for ArmA 3
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ALiVE friendly facties maken op basis van Cammo #24

Closed Ligthert closed 7 years ago

Ligthert commented 9 years ago

Dit is inmiddels nodig geworden ivm 3DEN. Alle units zijn onder dezelfde factie/noemer in de editor en de enige manier om iemand uit te zoeken op basis van camo is in de hint/pop-up ding in de editor.

In het kort:

Ligthert commented 9 years ago

Dit werkt SEMI.

MIL/CIV Objectives, Geen issue, CQB, issue.

Ligthert commented 9 years ago

Dit laat ik er voor nu er even uit...

Ligthert commented 8 years ago

En dit wil ik weer gaan oppakken en dan per factie een eigen mapje geven (zoals in _OPFOR).

Ligthert commented 8 years ago

Dit is inmiddels nodig geworden ivm 3DEN. Alle units zijn onder dezelfde factie/noemer in de editor en de enige manier om iemand uit te zoeken op basis van camo is in de hint/pop-up ding in de editor.

In het kort:

ancorb1974 commented 8 years ago

Helmen geen wat.

class NLD_DST_Helmet : H_HelmetIA {
    dlc="NLD_Units";
    author="Lowlands Tactical";
    scope = 2;
    weaponPoolAvailable = 1;
    displayName = "[NLD] Desert Helmet";
    picture = "\NLD_Infantry_Units\Units\Desert\Data\uim\Helmet.paa";
    model = "\A3\Characters_F_Beta\INDEP\headgear_helmet_canvas";
    hiddenSelections[] = {"camo"};
    hiddenSelectionsTextures[] = {"\NLD_Infantry_Units\Units\Desert\Data\Helmet.paa"};

    class ItemInfo : HeadgearItem {
        mass = 1;
        uniformModel = "\A3\Characters_F_Beta\INDEP\headgear_helmet_canvas";
        modelSides[] = {3, 1};
        armor = 6;
        passThrough = 0.5;
        hiddenSelectionsTextures[] = {"\NLD_Infantry_Units\Units\Desert\Data\Helmet.paa"};
        hiddenSelections[] = {"camo"};
        class HitpointsProtectionInfo
        {
            class Head
            {
                hitpointName="HitHead";
                armor=6;
                passThrough=0.5;
            };
        };
    };
};

Vesten geen wat ??

class NLD_WLD_Vest : V_PlateCarrierIA2_dgtl {
    dlc="NLD_Units";
    author="Lowlands Tactical";
    scope = 2;
    displayName = "[NLD] Woodland Vest";
    picture = "\NLD_Infantry_Units\Units\Desert\Data\uim\Vest.paa";
    hiddenSelections[] = {"camo"};
    hiddenSelectionsTextures[] = {"\NLD_Infantry_Units\Units\Desert\Data\Vest.paa"};

    class ItemInfo : VestItem {
        uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest02";
        containerClass = "Supply120";
        mass = 1;
        hiddenSelections[] = {"camo"};
        class HitpointsProtectionInfo
        {
            class Chest
            {
                hitpointName="HitChest";
                armor=16;
                passThrough=0.30000001;
            };
            class Diaphragm
            {
                hitpointName="HitDiaphragm";
                armor=16;
                passThrough=0.30000001;
            };
            class Abdomen
            {
                hitpointName="HitAbdomen";
                armor=16;
                passThrough=0.30000001;
            };
            class Pelvis
            {
                hitpointName="HitPelvis";
                armor=16;
                passThrough=0.30000001;
            };
            class Body
            {
                hitpointName="HitBody";
                passThrough=0.30000001;
            };
        };
    };
};
Ligthert commented 7 years ago

Dit is gedaan. Kan dicht.