Closed GoogleCodeExporter closed 9 years ago
16:9 correction in other emulators IS using scaling and also alterates the
original
image in some ways, that's why it's always better to switch to 4:3 if you can.
No
matter how hard you want it, I'm afraid modern TVs (LCD stuff with no 4:3 option
anymore) are not very good at reproducing the original feeling of these old
consoles.
For your information, blank borders are not "added" : we simply downscale the
rendered image by a (16:9)/(4:3) ratio to take the later 16:9 stretching (done
by TV)
in account and keep a 4:3 aspect ratio on 16:9 screens.
The problem with downscaling is that you got visual artefacts if no filtering is
done, there is absolutely nothing we can do against that, image information is
always
lost when downscaling (in genesis plus gx, try disabling borders as well, it
might
help reducing artefacts)
Anyway, this feature is already implemented in the current build since some
revisions, it is really only one single line of code to add.
Original comment by ekeeke31@gmail.com
on 3 Feb 2010 at 9:42
Original comment by ekeeke31@gmail.com
on 3 Feb 2010 at 9:43
On that note, I'm quite surprised modern TVs can not handle 4:3 image properly
and
not add black bars themselves, all 16:9 SDTV do that, this is called
pillar-boxing
technique.
Out of curiosity, have you tried to setup your Wii in 4:3 mode in the Wii
settings ?
It might be this option makes the Wii indicating the TV to "stretch" the video
signal
because it's supposed to be anamorphic 16:9.
As said above, you will always have better result by not altering the original
image
or faking a 16:9 image and let the TV hardware do the job.
Original comment by ekeeke31@gmail.com
on 3 Feb 2010 at 11:47
Original comment by ekeeke31@gmail.com
on 29 May 2010 at 7:59
Original issue reported on code.google.com by
hellohol...@gmail.com
on 2 Feb 2010 at 5:14