Closed gengyoubo closed 3 months ago
Let's start from the very beginning, first of all, the mod has a startup bug that results in model loss
Q:Why are models missing? A:These errors indicate that the Forge Mod Loader (FML) is refusing to send specific events to a module in a broken state. This may be due to a problem with some key element or configuration of the mod that prevents it from responding properly to these events.
[11:26:29] [Worker-Main-8/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event.ModelRegistryEvent to a broken mod state
[11:26:29] [Worker-Main-13/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event. TextureStitchEvent$Pre to a broken mod state
[11:26:29] [Worker-Main-12/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event. TextureStitchEvent$Pre to a broken mod state
[11:26:29] [Worker-Main-15/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event. TextureStitchEvent$Pre to a broken mod state
[11:26:41] [Worker-Main-8/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event. $Pre to a broken mod state
[11:26:28] [Render thread/ERROR] [ne.mi.fm.ModLoader/]: Cowardly refusing to send event net.minecraftforge.client.event.ParticleFactoryRegisterEvent to a broken mod state
The status of a mod is not normal, causing FML to reject sending events to that mod
I had realized while working on foxyas' complex renderer registration issue. This error specifically happens with the DL partial model, because the renderer is created (and attempts to load the model) on a mixin. Here's what I've determined:
No model for layer changed:dark_latex_wolf_partial#main
This can be fixed by moving the DL partial renderer creator to an event listener, so that it isn't called in a broken mod state.
Hopefully fixed with 97f762aaec171661b3009d008cbcf60e22bb990a
This bug only appears when a specific bug occurs, and trying to test if it's fixed is a difficult task.
Bugs do not occur during normal game play, but when they do occur, the MC launcher may falsely report them, and manual troubleshooting may become difficult.
solved
Bugs do not occur during normal game play, but when they do occur, the MC launcher may falsely report them, and manual troubleshooting may become difficult.
how'd you fix it?
The specific phenomenon is that when certain modules have problems, they fail to load the changed:dark_latex_wolf_partial model