This is needed for the future when glass materials get added.
Since I was wrong about the idea that if you don't disable those, glass materials would never be transparent
And even if I'm wrong by thinking I'm wrong, I should add the option for those lightsets that would prefer it enabled
After some research:
Seen by Transparency only affects materials with:
Transparency enabled but refraction at exactly 1
or Alpha enabled
Seen by Refraction only affects materials with:
Transparency enabled and a refraction value not equal to 1
Acknowledgments
[X] I have written a concise and meaningful title.
[X] I have searched the existing issues and this new issue is not a duplicate of any.
Description
This is needed for the future when glass materials get added.
Since I was wrong about the idea that if you don't disable those, glass materials would never be transparent And even if I'm wrong by thinking I'm wrong, I should add the option for those lightsets that would prefer it enabled
After some research:
Acknowledgments