LubieKakao1212 / OpenCombatUtility

OpenComputers addon
MIT License
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Setting repulsor.setForce(...) to anything other than 1 decays entity push #4

Closed 19PHOBOSS98 closed 7 months ago

19PHOBOSS98 commented 7 months ago

Here I've setup a spell turret (Ars Nouveau) to fire projectiles over a pulsing OpenCU repulsor. I have hitboxes enabled for better observation. Keep in mind the videos are spedup because of cmdcam+minema2 mod recording setup:

Force set to 1:

p=peripheral.find("opencu:repulsor")
p.recalibrateByIdx(1)
p.setRadius(5)
p.setForce(1)
p.setVector(0,1,0)

while(true) do
p.pulse(0,0,0)
sleep(0.1)
end

https://github.com/LubieKakao1212/OpenCombatUtility/assets/37253663/810470bf-d6e1-447b-b69d-7afba0db136a

Force set to 0.9:

p=peripheral.find("opencu:repulsor")
p.recalibrateByIdx(1)
p.setRadius(5)
p.setForce(0.9)
p.setVector(0,1,0)

while(true) do
p.pulse(0,0,0)
sleep(0.1)
end

https://github.com/LubieKakao1212/OpenCombatUtility/assets/37253663/487bd26a-27f0-4d80-a729-99d7a1a41c76

LubieKakao1212 commented 7 months ago

fixed in 1.3.2.3

19PHOBOSS98 commented 7 months ago

Thank you!