Creating animations using Unitys timeline, with the MeshModifier clip
Creating animations using GenericAnimations, a normal TMPAnimation holding a list of MeshModifiers
Export timeline animations to GenericAnimations or to a TMPAnimation script for further editing
Timeline integration of animator and writer
Editor preview of animations (that little collapsible window at the bottom of inspectors)
Support for keyword databases, allowing you to modify valid keywords in the inspector
Changes
CharData/Character/Mesh modifier system; easy combining of modifiers
With that: reworked CharData (API mostly the same)
Post-Animation-Update hook: OnCharacterAnimated(CData), allowing you to further edit the mesh before its applied
You now have write access to the changes already made to CharData by previous animations (context.Modifiers) allowing you to directly override changes. Useful for when you want to enforce a specific world position for an animation etc
All ITMPAnimation methods now receive Context.
Fixes
Various minor fixes
TODO
Support Hide and show animations both for timeline and generic animations
Features
Changes
Fixes
TODO
(+ other little tidbits)