Luca3317 / TMPEffects

Easily animate Unity text and apply other effects with custom tags
https://luca3317.dev/tmpeffects
MIT License
251 stars 11 forks source link

Feature: Mesh subdivision #9

Open Luca3317 opened 5 months ago

Luca3317 commented 5 months ago

Is your feature request related to a problem? Please describe. There are animations that would benefit from mesh subdivision. For example, a wiggle effect can be much more detailed which matters especially on large text. Colors can fade from the center to the extents of the mesh, or characters can be split into pieces.

Describe the solution you'd like A simple way to subdivide the character meshes, either integrated into TMPAnimator or as a new component. The mesh modification API would have to be reworked to support both the standard 4 vertex quad mesh and arbitrarily subdivided meshes. It should be possible to treat a subdivided mesh as a simple quad implicitly, to keep the API simple and compatible with all existing animations.

Additional context Major potential issue with that right now: