Open geegaz opened 2 years ago
Thanks for the suggestion, this sounds like a good idea, I'll add it to my to-do list.
This'll require a bit of work under-the-hood regarding mesh convexity and determining which blocks should be used to fill the centre.
I've been using ObjToSchematic in my mapmaking workflow to export models from blender and place them in the world using Amulet. But it causes problems when freely scaling/rotating the schematic in the editor or ingame using worldedit: since the schematic is hollow, it creates holes in the model.
It would be great to be able to export filled schematics, to avoid this issue. Thanks a lot for this incredible tool !
Image of the issue with free rotation in Amulet: