joshwcomeau/use-sound
### [`v4.0.1`](https://togithub.com/joshwcomeau/use-sound/compare/4.0.0...f2926bdb530edf211b3a72e84fd7e09d2caaf2fa)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/4.0.0...f2926bdb530edf211b3a72e84fd7e09d2caaf2fa)
### [`v4.0.0`](https://togithub.com/joshwcomeau/use-sound/releases/tag/4.0.0)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/5dafd555e89e25cf8cf15285183ee95fffd9bc48...4.0.0)
This breaking release removes the `isPlaying` boolean; tracking that state was causing additional re-renders, which could pile up when using multiple instances of the hook.
If you were relying on this prop, you can implement it yourself using the `onplay` and `onend` events from Howler. An example is shown here: https://github.com/joshwcomeau/use-sound/blob/master/stories/demos/ShowWhilePlaying.js
### [`v3.0.1`](https://togithub.com/joshwcomeau/use-sound/compare/587d271b4e2685fe6323529740b3decde4c2b352...5dafd555e89e25cf8cf15285183ee95fffd9bc48)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/587d271b4e2685fe6323529740b3decde4c2b352...5dafd555e89e25cf8cf15285183ee95fffd9bc48)
### [`v3.0.0`](https://togithub.com/joshwcomeau/use-sound/compare/eefdbe3b1d9738826db9f28186aa227cdee4ac29...587d271b4e2685fe6323529740b3decde4c2b352)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/eefdbe3b1d9738826db9f28186aa227cdee4ac29...587d271b4e2685fe6323529740b3decde4c2b352)
### [`v2.2.0`](https://togithub.com/joshwcomeau/use-sound/compare/04f7455ef3f3a79a7f4ea65233792c0ce6d110c7...eefdbe3b1d9738826db9f28186aa227cdee4ac29)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/04f7455ef3f3a79a7f4ea65233792c0ce6d110c7...eefdbe3b1d9738826db9f28186aa227cdee4ac29)
### [`v2.1.1`](https://togithub.com/joshwcomeau/use-sound/compare/6b1331a684f05f8ad1cbb9c99b27709afbb6333d...04f7455ef3f3a79a7f4ea65233792c0ce6d110c7)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/6b1331a684f05f8ad1cbb9c99b27709afbb6333d...04f7455ef3f3a79a7f4ea65233792c0ce6d110c7)
### [`v2.1.0`](https://togithub.com/joshwcomeau/use-sound/compare/000487917978f49162352ef8ded3545937f485f9...6b1331a684f05f8ad1cbb9c99b27709afbb6333d)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/000487917978f49162352ef8ded3545937f485f9...6b1331a684f05f8ad1cbb9c99b27709afbb6333d)
### [`v2.0.2`](https://togithub.com/joshwcomeau/use-sound/compare/d920ebb70c5d42c9ad74080bd6a0737b07b59b3b...000487917978f49162352ef8ded3545937f485f9)
[Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/d920ebb70c5d42c9ad74080bd6a0737b07b59b3b...000487917978f49162352ef8ded3545937f485f9)
Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
[ ] If you want to rebase/retry this PR, click this checkbox.
This PR has been generated by Mend Renovate. View repository job log here.
This PR contains the following updates:
2.0.1
->4.0.1
Release Notes
joshwcomeau/use-sound
### [`v4.0.1`](https://togithub.com/joshwcomeau/use-sound/compare/4.0.0...f2926bdb530edf211b3a72e84fd7e09d2caaf2fa) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/4.0.0...f2926bdb530edf211b3a72e84fd7e09d2caaf2fa) ### [`v4.0.0`](https://togithub.com/joshwcomeau/use-sound/releases/tag/4.0.0) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/5dafd555e89e25cf8cf15285183ee95fffd9bc48...4.0.0) This breaking release removes the `isPlaying` boolean; tracking that state was causing additional re-renders, which could pile up when using multiple instances of the hook. If you were relying on this prop, you can implement it yourself using the `onplay` and `onend` events from Howler. An example is shown here: https://github.com/joshwcomeau/use-sound/blob/master/stories/demos/ShowWhilePlaying.js ### [`v3.0.1`](https://togithub.com/joshwcomeau/use-sound/compare/587d271b4e2685fe6323529740b3decde4c2b352...5dafd555e89e25cf8cf15285183ee95fffd9bc48) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/587d271b4e2685fe6323529740b3decde4c2b352...5dafd555e89e25cf8cf15285183ee95fffd9bc48) ### [`v3.0.0`](https://togithub.com/joshwcomeau/use-sound/compare/eefdbe3b1d9738826db9f28186aa227cdee4ac29...587d271b4e2685fe6323529740b3decde4c2b352) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/eefdbe3b1d9738826db9f28186aa227cdee4ac29...587d271b4e2685fe6323529740b3decde4c2b352) ### [`v2.2.0`](https://togithub.com/joshwcomeau/use-sound/compare/04f7455ef3f3a79a7f4ea65233792c0ce6d110c7...eefdbe3b1d9738826db9f28186aa227cdee4ac29) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/04f7455ef3f3a79a7f4ea65233792c0ce6d110c7...eefdbe3b1d9738826db9f28186aa227cdee4ac29) ### [`v2.1.1`](https://togithub.com/joshwcomeau/use-sound/compare/6b1331a684f05f8ad1cbb9c99b27709afbb6333d...04f7455ef3f3a79a7f4ea65233792c0ce6d110c7) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/6b1331a684f05f8ad1cbb9c99b27709afbb6333d...04f7455ef3f3a79a7f4ea65233792c0ce6d110c7) ### [`v2.1.0`](https://togithub.com/joshwcomeau/use-sound/compare/000487917978f49162352ef8ded3545937f485f9...6b1331a684f05f8ad1cbb9c99b27709afbb6333d) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/000487917978f49162352ef8ded3545937f485f9...6b1331a684f05f8ad1cbb9c99b27709afbb6333d) ### [`v2.0.2`](https://togithub.com/joshwcomeau/use-sound/compare/d920ebb70c5d42c9ad74080bd6a0737b07b59b3b...000487917978f49162352ef8ded3545937f485f9) [Compare Source](https://togithub.com/joshwcomeau/use-sound/compare/d920ebb70c5d42c9ad74080bd6a0737b07b59b3b...000487917978f49162352ef8ded3545937f485f9)Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR has been generated by Mend Renovate. View repository job log here.