LuckyBro / sgfork

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Remove DUEL mode #54

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Overall description of the new feature:
Current duel mode to be removed.

Instead there have to be made the following changes to RTP and BR game-
types:
1. Hiding weapon at the beginning
2. Possibly to hide crosshairs at the beginning at the round.

To play old duel you'll need to start RTP with 2 or 3 players available to 
play (see issue 25 for details)

Current DUELs code takes very much part in the code and acts like total 
recheck for everything while it is usual RTP for 2 or 3 players.

All media concerning DUELs to be removed too. SGFork has to have other 
medals and media instead.

Variables to control the new feature:
g_hideWeaponAtRoundStart <1/0>
g_hideCrosshairsAtRoundStart <1/0>

Original issue reported on code.google.com by igorpana...@gmail.com on 8 Sep 2009 at 6:02

GoogleCodeExporter commented 8 years ago
Just for me (and everyone) to understand correctly.

You want to remove DUEL-mode to keep code simple, but at the same time you add a
remade DUEL-mode again (which is pretty much the old one ingame) by adding two 
new
variables and using a slightly modified version of the already present TDM-mode.
Is this correct?

Original comment by mortijs-...@yahoo.de on 8 Sep 2009 at 8:33

GoogleCodeExporter commented 8 years ago
Not by TDM, but RTP.
RTP is mode when if you die during round you won't spawn until next round (like 
BR 
without money). 
I see current duels as particular case of this RTP mode.
The main difference between them is these two variables. Plus maybe some 
variable to 
control weapon damage&spread. But it is somewhere in other issue.

The only thing I haven't took is 3 players duel which is last man standing.
Probably better to create that mode instead of DUEL. Or make it is submode for 
DM 
with some variable on (g_lastManStanding).

Seems we have to discuss it more to understand what exactly will be instead of 
duels.

Original comment by igorpana...@gmail.com on 8 Sep 2009 at 8:46

GoogleCodeExporter commented 8 years ago
My first request is not correct. SG DUEL mode is not RTP and can't be replaced 
by it in any way.
Current duels have main idea that a few people playing at the same time in 
different places of map simultaneously.
Like 4 map parts and up to 12 players dueling (divided by 4 groups with 
changing people). Such thing is unique for SG.
By removing DUEL I mean to remove this mode and all support of such mode at all.

Instead I suggest to introduce "Last Man Standing" and "Tournament".
In "Last Man Standing" each of players has only 1 life, so no respawn until 
next round.
- The improvement comparing to SG DUEL is that we may have now "duels" for more 
than 3 players in one small map (any map).
- What we lose by removing SG DUEL is simultaneous play of 4 groups maximum.
There are some ways of doing it like make each group of players undependable 
and invisible for each other. But still server will have to handle 4 
(n?) games at one map instead of 1 which is not a good way.
Probably we just don't need such mode. Because in competition games we will run 
each duel just at different dedicated server.
But again - idea of two cowboys standing against each other will be playable 
via Last Man Standing. Just no possibility to play in 4 groups up to 
3 people in each.
And for such idea the two things about hiding gun and crosshairs at the 
beginning will be implemented.

"Tournament" is simple 1vs1 system from Q3. The point is to have two players 
playing until they've reached frag limit and then looser is replaced 
by spectator.

Original comment by igorpana...@gmail.com on 10 Nov 2009 at 9:00