LuckyBro / sgfork

Automatically exported from code.google.com/p/sgfork
GNU General Public License v2.0
0 stars 0 forks source link

Bytecode huds & config files #69

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Overall description:
Config & hud files would be copied into bytecode in order to be parsed faster.

Variables affected:
ui_bytecodeHud ?
com_bytecodeConfigs ?

Original issue reported on code.google.com by kikc...@gmail.com on 3 Oct 2009 at 6:41

GoogleCodeExporter commented 8 years ago

Original comment by kikc...@gmail.com on 4 Oct 2009 at 9:57

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Deleted my previous comment as no-feature-related.

Current UI and HUD files are read only once - at their's initialization. So, 
that won't 
give us any benefit - only if we will change servers/games very often without 
quitting 
the game.
As well as configs, since they read at only the begging and by exec command.

I set the priority back to medium.

Original comment by igorpana...@gmail.com on 12 Nov 2009 at 6:45

GoogleCodeExporter commented 8 years ago
I mark the issue as WontFix due to no actual reason for doing it.
Players and admins are happy to modify text configuration files in external 
editors
(Q3 console isn't much of fun to do it). And benefit from reading/writing 
configs in
binary mode is only in speed improvement during first loading. And that benefit 
is
very small.
So, WontFix.
Objections are welcome, if any.

Original comment by igorpana...@gmail.com on 10 Mar 2010 at 6:22