LuckyBro / sgfork

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New weapon: detonator #77

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Overall description of the new feature:
New weapon: detonator + fuse + dynamite
If you don't know what detonator is ;) look here:
http://www2.davidson.edu/news/news_archives/archives_imgs/99_groundbreaking/99_d
etonator.jpg

I don't know if or how difficult would it be to implement... but that's how
I see this:
1. Usage: First click/fire places dynamite. After that you move away and
fuse is being laid on the whole path of your movement. Second "click"
places detonator. Third "click" detonates (immediately).
2. Fuse length is limited. When the limit is reached - detonator is
automatically placed.
3. You can break fuse by knife (easy) or shooting (it should be difficult).
4. It could be completely separate weapon-set to buy or alternatively two
packs to buy separately (detonator; dynamite+fuse).
5. If you have dynamite+fuse only, you can still fire fuse but explosion
will occur after burning whole fuse (burning should be much faster than in
the ordinary dynamite now).

Could it be done this way or similarly?

Original issue reported on code.google.com by dowos...@gmail.com on 6 Nov 2009 at 8:04

Attachments:

GoogleCodeExporter commented 9 years ago
Any chance that proxmine from Quake3/QuakeLive could help? We can use some its 
code 
to do this weapon (dyno+remote detonator).
The hardest thing for the moment is the fuse. Probably to implement correct 
fuse 
we'll have to import bullet physics first. At the moment the only way I see how 
to 
implement the fuse is to create a lot of temporary "boxes" entities with sprite 
of 
fuse for each straight line of fuse. Once its hit - whole fuse "boxes" are 
disappeared and only dynamite is remained.
Or we may do some simplified detonator for now and improve it later.
Still there is one more question - why would players use detonator instead of 
usual 
dyno? The only good possibility I see is to place it around the corner and wait 
for 
someone to come. Or it will do much more bigger (mean radius) explosion?

Original comment by igorpana...@gmail.com on 8 Nov 2009 at 8:12

GoogleCodeExporter commented 9 years ago
This is definitely a (very) low priority suggestion for future.

The range and/or power of explosion could be greater than the ordinary dynamite 
but
the main advantage should be the control of explosion moment (instant with 
detonator
or maximum 2 seconds with firing fuse). The detonator could be accessed in the 
same
manner as gatling gun.
It could be used by defenders in BR mode to lay an ambush. Eventually it could 
be
used ONLY by defenders and/or ONLY in BR mode.

Original comment by dowos...@gmail.com on 8 Nov 2009 at 11:20