ThingDef: SculptureSmall_Blueprint_Install.label 'small sculpture (проект)'
ThingDef: SculptureLarge_Blueprint_Install.label 'large sculpture (проект)'
ThingDef: SculptureGrand_Blueprint_Install.label 'grand sculpture (проект)'
ThingDef: SleepingSpot_Blueprint.label 'sleeping spot (проект)'
ThingDef: SleepingSpot_Frame.label 'sleeping spot (постройка)'
ThingDef: SleepingSpot_Frame.description 'Designates a spot on the ground where people should sleep. Not comfortable.'
ThingDef: Bed_Blueprint.label 'bed (проект)'
ThingDef: Bed_Frame.label 'bed (постройка)'
ThingDef: Bed_Frame.description 'A cozy mattress and sheets on a frame for resting.'
ThingDef: Bed_Blueprint_Install.label 'bed (проект)'
ThingDef: DoubleBed_Blueprint.label 'double bed (проект)'
ThingDef: DoubleBed_Frame.label 'double bed (постройка)'
ThingDef: DoubleBed_Frame.description 'A simple double-wide bed that fits two people.'
ThingDef: DoubleBed_Blueprint_Install.label 'double bed (проект)'
ThingDef: RoyalBed_Blueprint.label 'royal bed (проект)'
ThingDef: RoyalBed_Frame.label 'royal bed (постройка)'
ThingDef: RoyalBed_Frame.description 'A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful. Fits two.'
ThingDef: RoyalBed_Blueprint_Install.label 'royal bed (проект)'
ThingDef: HospitalBed_Blueprint.label 'hospital bed (проект)'
ThingDef: HospitalBed_Frame.label 'hospital bed (постройка)'
ThingDef: HospitalBed_Frame.description 'A bed specially designed for injured people. Improves chance of successful medical work.'
ThingDef: HospitalBed_Blueprint_Install.label 'hospital bed (проект)'
ThingDef: AnimalSleepingSpot_Blueprint.label 'animal sleeping spot (проект)'
ThingDef: AnimalSleepingSpot_Frame.label 'animal sleeping spot (постройка)'
ThingDef: AnimalSleepingSpot_Frame.description 'Designates a spot on the ground where animals should sleep.'
ThingDef: AnimalSleepingBox_Blueprint.label 'animal sleeping box (проект)'
ThingDef: AnimalSleepingBox_Frame.label 'animal sleeping box (постройка)'
ThingDef: AnimalSleepingBox_Frame.description 'A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.'
ThingDef: AnimalSleepingBox_Blueprint_Install.label 'animal sleeping box (проект)'
ThingDef: AnimalBed_Blueprint.label 'animal bed (проект)'
ThingDef: AnimalBed_Frame.label 'animal bed (постройка)'
ThingDef: AnimalBed_Frame.description 'A soft bed for animals to sleep on. Fits any animal.'
ThingDef: AnimalBed_Blueprint_Install.label 'animal bed (проект)'
ThingDef: Stool_Blueprint.label 'stool (проект)'
ThingDef: Stool_Frame.label 'stool (постройка)'
ThingDef: Stool_Frame.description 'A simple platform on which to sit.'
ThingDef: Stool_Blueprint_Install.label 'stool (проект)'
ThingDef: DiningChair_Blueprint.label 'dining chair (проект)'
ThingDef: DiningChair_Frame.label 'dining chair (постройка)'
ThingDef: DiningChair_Frame.description 'A comfortable and attractive chair for sitting at a table.'
ThingDef: DiningChair_Blueprint_Install.label 'dining chair (проект)'
ThingDef: Armchair_Blueprint.label 'armchair (проект)'
ThingDef: Armchair_Frame.label 'armchair (постройка)'
ThingDef: Armchair_Frame.description 'A large, soft, comfy seat. Great for relaxation.'
ThingDef: Armchair_Blueprint_Install.label 'armchair (проект)'
ThingDef: TableShort_Blueprint.label 'table (short) (проект)'
ThingDef: TableShort_Frame.label 'table (short) (постройка)'
ThingDef: TableShort_Frame.description 'People eat off tables when chairs are placed facing them.'
ThingDef: TableShort_Blueprint_Install.label 'table (short) (проект)'
ThingDef: TableLong_Blueprint.label 'table (long) (проект)'
ThingDef: TableLong_Frame.label 'table (long) (постройка)'
ThingDef: TableLong_Frame.description 'People eat off tables when chairs are placed facing them.'
ThingDef: TableLong_Blueprint_Install.label 'table (long) (проект)'
ThingDef: PlantPot_Blueprint.label 'plant pot (проект)'
ThingDef: PlantPot_Frame.label 'plant pot (постройка)'
ThingDef: PlantPot_Frame.description 'Plant decorative flowers here to improve the mood of people nearby.'
ThingDef: PlantPot_Blueprint_Install.label 'plant pot (проект)'
ThingDef: TorchLamp_Blueprint.label 'torch lamp (проект)'
ThingDef: TorchLamp_Frame.label 'torch lamp (постройка)'
ThingDef: TorchLamp_Frame.description 'A wooden torch for lighting an area. Can be automatically refueled with wood. Produces a small amount of heat.'
ThingDef: StandingLamp_Blueprint.label 'standing lamp (проект)'
ThingDef: StandingLamp_Frame.label 'standing lamp (постройка)'
ThingDef: StandingLamp_Frame.description 'Standing lamp that lights an area.'
ThingDef: StandingLamp_Blueprint_Install.label 'standing lamp (проект)'
ThingDef: StandingLamp_Red_Blueprint.label 'standing lamp (red) (проект)'
ThingDef: StandingLamp_Red_Frame.label 'standing lamp (red) (постройка)'
ThingDef: StandingLamp_Red_Frame.description 'Standing lamp that lights an area in red.'
ThingDef: StandingLamp_Red_Blueprint_Install.label 'standing lamp (red) (проект)'
ThingDef: StandingLamp_Green_Blueprint.label 'standing lamp (green) (проект)'
ThingDef: StandingLamp_Green_Frame.label 'standing lamp (green) (постройка)'
ThingDef: StandingLamp_Green_Frame.description 'Standing lamp that lights an area in green.'
ThingDef: StandingLamp_Green_Blueprint_Install.label 'standing lamp (green) (проект)'
ThingDef: StandingLamp_Blue_Blueprint.label 'standing lamp (blue) (проект)'
ThingDef: StandingLamp_Blue_Frame.label 'standing lamp (blue) (постройка)'
ThingDef: StandingLamp_Blue_Frame.description 'Standing lamp that lights an area in blue.'
ThingDef: StandingLamp_Blue_Blueprint_Install.label 'standing lamp (blue) (проект)'
ThingDef: SunLamp_Blueprint.label 'sun lamp (проект)'
ThingDef: SunLamp_Frame.label 'sun lamp (постройка)'
ThingDef: SunLamp_Frame.description 'Lights an area brightly enough to grow crops, but consumes a huge amount of power.'
ThingDef: SunLamp_Blueprint_Install.label 'sun lamp (проект)'
ThingDef: EquipmentRack_Blueprint.label 'equipment rack (проект)'
ThingDef: EquipmentRack_Frame.label 'equipment rack (постройка)'
ThingDef: EquipmentRack_Frame.description 'Items stored in this will not deteriorate, even if outside.'
ThingDef: EquipmentRack_Blueprint_Install.label 'equipment rack (проект)'
ThingDef: HorseshoesPin_Blueprint.label 'horseshoes pin (проект)'
ThingDef: HorseshoesPin_Frame.label 'horseshoes pin (постройка)'
ThingDef: HorseshoesPin_Frame.description 'A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.'
ThingDef: HorseshoesPin_Blueprint_Install.label 'horseshoes pin (проект)'
ThingDef: ChessTable_Blueprint.label 'chess table (проект)'
ThingDef: ChessTable_Frame.label 'chess table (постройка)'
ThingDef: ChessTable_Frame.description 'The ancient game of kings. Fun for a few hours here and there, even playing alone.'
ThingDef: ChessTable_Blueprint_Install.label 'chess table (проект)'
ThingDef: BilliardsTable_Blueprint.label 'billiards table (проект)'
ThingDef: BilliardsTable_Frame.label 'billiards table (постройка)'
ThingDef: BilliardsTable_Frame.description 'A soft-topped bounded table for playing a variety of billiards-type games.'
ThingDef: BilliardsTable_Blueprint_Install.label 'billiards table (проект)'
ThingDef: TubeTelevision_Blueprint.label 'tube television (проект)'
ThingDef: TubeTelevision_Frame.label 'tube television (постройка)'
ThingDef: TubeTelevision_Frame.description 'A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.'
ThingDef: TubeTelevision_Blueprint_Install.label 'tube television (проект)'
ThingDef: FlatscreenTelevision_Blueprint_Install.label 'flatscreen television (проект)'
ThingDef: MegascreenTelevision_Blueprint_Install.label 'megascreen television (проект)'
ThingDef: Telescope_Blueprint_Install.label 'telescope (проект)'
ThingDef: OrbitalTradeBeacon_Blueprint.label 'orbital trade beacon (проект)'
ThingDef: OrbitalTradeBeacon_Frame.label 'orbital trade beacon (постройка)'
ThingDef: OrbitalTradeBeacon_Frame.description 'Required for orbital trading. You can only sell goods that are near an orbital trade beacon. Can be placed indoors.'
ThingDef: CommsConsole_Blueprint.label 'comms console (проект)'
ThingDef: CommsConsole_Frame.label 'comms console (постройка)'
ThingDef: CommsConsole_Frame.description 'Allows radio contact with remote traders as well as other factions for trade and diplomacy.'
ThingDef: FirefoamPopper_Blueprint.label 'firefoam popper (проект)'
ThingDef: FirefoamPopper_Frame.label 'firefoam popper (постройка)'
ThingDef: FirefoamPopper_Frame.description 'When touched by fire or triggered by hand, this pops and sprays a fire-extinguishing foam in a circular field around itself.'
ThingDef: FirefoamPopper_Blueprint_Install.label 'firefoam popper (проект)'
ThingDef: MoisturePump_Blueprint.label 'moisture pump (проект)'
ThingDef: MoisturePump_Frame.label 'moisture pump (постройка)'
ThingDef: MoisturePump_Frame.description 'Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.'
ThingDef: GroundPenetratingScanner_Blueprint.label 'ground-penetrating scanner (проект)'
ThingDef: GroundPenetratingScanner_Frame.label 'ground-penetrating scanner (постройка)'
ThingDef: GroundPenetratingScanner_Frame.description 'A downward-facing penetrating radar, combined with sonar and magnetic imagers, allows you to detect (but not identify) minerals buried deep under the surface. Requires a huge amount of electricity.'
ThingDef: PodLauncher_Blueprint.label 'pod launcher (проект)'
ThingDef: PodLauncher_Frame.label 'pod launcher (постройка)'
ThingDef: PodLauncher_Frame.description 'A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.'
ThingDef: TransportPod_Blueprint.label 'transport pod (проект)'
ThingDef: TransportPod_Frame.label 'transport pod (постройка)'
ThingDef: TransportPod_Frame.description 'A launchable suborbital-travel cargo pod capable of carrying people, items, or animals. Can be used for transport, surprise attacks, or reinforcing battles.'
ThingDef: MultiAnalyzer_Blueprint.label 'multi-analyzer (проект)'
ThingDef: MultiAnalyzer_Frame.label 'multi-analyzer (постройка)'
ThingDef: MultiAnalyzer_Frame.description 'Increases research speed. Needs to be placed near hi-tech research bench. One research bench can be linked to only one multi-analyzer.'
ThingDef: MultiAnalyzer_Blueprint_Install.label 'multi-analyzer (проект)'
ThingDef: VitalsMonitor_Blueprint.label 'vitals monitor (проект)'
ThingDef: VitalsMonitor_Frame.label 'vitals monitor (постройка)'
ThingDef: VitalsMonitor_Frame.description 'Increases patients treatment quality. Needs to be placed adjacent to a medical bed. One medical bed can be linked to only one vitals monitor.'
ThingDef: VitalsMonitor_Blueprint_Install.label 'vitals monitor (проект)'
ThingDef: ToolCabinet_Blueprint.label 'tool cabinet (проект)'
ThingDef: ToolCabinet_Frame.label 'tool cabinet (постройка)'
ThingDef: ToolCabinet_Frame.description 'Increases work speed. Needs to be placed near workbench. One workbench can be simultaneously linked to only two tools cabinets.'
ThingDef: ToolCabinet_Blueprint_Install.label 'tool cabinet (проект)'
ThingDef: Grave_Blueprint.label 'grave (проект)'
ThingDef: Grave_Frame.label 'grave (постройка)'
ThingDef: Grave_Frame.description 'Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.'
ThingDef: Sarcophagus_Blueprint.label 'sarcophagus (проект)'
ThingDef: Sarcophagus_Frame.label 'sarcophagus (постройка)'
ThingDef: Sarcophagus_Frame.description 'An ornamented burial receptacle for the honored dead.'
ThingDef: CryptosleepCasket_Blueprint.label 'cryptosleep casket (проект)'
ThingDef: CryptosleepCasket_Frame.label 'cryptosleep casket (постройка)'
ThingDef: CryptosleepCasket_Frame.description 'A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.'
ThingDef: MarriageSpot_Blueprint.label 'marriage spot (проект)'
ThingDef: MarriageSpot_Frame.label 'marriage spot (постройка)'
ThingDef: MarriageSpot_Frame.description 'Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.'
ThingDef: PartySpot_Blueprint.label 'party spot (проект)'
ThingDef: PartySpot_Frame.label 'party spot (постройка)'
ThingDef: PartySpot_Frame.description 'Designates a spot where parties will be centered. Parties use an area around the spot.'
ThingDef: GlowPod_Blueprint_Install.label 'glow pod (проект)'
ThingDef: PowerConduit_Blueprint.label 'power conduit (проект)'
ThingDef: PowerConduit_Frame.label 'power conduit (постройка)'
ThingDef: PowerConduit_Frame.description 'A set of electrical cables for moving power around. Can be placed under walls and other buildings.'
ThingDef: PowerSwitch_Blueprint.label 'power switch (проект)'
ThingDef: PowerSwitch_Frame.label 'power switch (постройка)'
ThingDef: PowerSwitch_Frame.description 'Switches power on/off.'
ThingDef: FueledGenerator_Blueprint.label 'fueled generator (проект)'
ThingDef: FueledGenerator_Frame.label 'fueled generator (постройка)'
ThingDef: FueledGenerator_Frame.description 'Produces power by consuming wood fuel. Must be fueled by hand.'
ThingDef: Battery_Blueprint.label 'battery (проект)'
ThingDef: Battery_Frame.label 'battery (постройка)'
ThingDef: Battery_Frame.description 'Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet.'
ThingDef: Battery_Blueprint_Install.label 'battery (проект)'
ThingDef: SolarGenerator_Blueprint.label 'solar generator (проект)'
ThingDef: SolarGenerator_Frame.label 'solar generator (постройка)'
ThingDef: SolarGenerator_Frame.description 'Produces electricity from sunlight. Does not work in the dark.'
ThingDef: GeothermalGenerator_Blueprint.label 'geothermal generator (проект)'
ThingDef: GeothermalGenerator_Frame.label 'geothermal generator (постройка)'
ThingDef: GeothermalGenerator_Frame.description 'Produces electricity from geothermal steam geysers. Must be placed on a geyser.'
ThingDef: WindTurbine_Blueprint.label 'wind turbine (проект)'
ThingDef: WindTurbine_Frame.label 'wind turbine (постройка)'
ThingDef: WindTurbine_Frame.description 'A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.'
ThingDef: CraftingSpot_Blueprint.label 'crafting spot (проект)'
ThingDef: CraftingSpot_Frame.label 'crafting spot (постройка)'
ThingDef: CraftingSpot_Frame.description 'A place for crafting simple things like shivs or bows.'
ThingDef: TableSculpting_Blueprint.label 'sculptor's table (проект)'
ThingDef: TableSculpting_Frame.label 'sculptor's table (постройка)'
ThingDef: TableSculpting_Frame.description 'A workbench equipped for artistic sculpting.'
ThingDef: TableButcher_Blueprint.label 'butcher table (проект)'
ThingDef: TableButcher_Frame.label 'butcher table (постройка)'
ThingDef: TableButcher_Frame.description 'A heavy table for butchering dead creatures into pieces of raw meat.'
ThingDef: HandTailoringBench_Blueprint.label 'hand tailor bench (проект)'
ThingDef: HandTailoringBench_Frame.label 'hand tailor bench (постройка)'
ThingDef: HandTailoringBench_Frame.description 'A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.'
ThingDef: ElectricTailoringBench_Blueprint.label 'electric tailor bench (проект)'
ThingDef: ElectricTailoringBench_Frame.label 'electric tailor bench (постройка)'
ThingDef: ElectricTailoringBench_Frame.description 'A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 40% of normal speed.'
ThingDef: FueledSmithy_Blueprint.label 'fueled smithy (проект)'
ThingDef: FueledSmithy_Frame.label 'fueled smithy (постройка)'
ThingDef: FueledSmithy_Frame.description 'A wood-fueled station equipped for smithing non-mechanical weapons and tools.'
ThingDef: ElectricSmithy_Blueprint.label 'electric smithy (проект)'
ThingDef: ElectricSmithy_Frame.label 'electric smithy (постройка)'
ThingDef: ElectricSmithy_Frame.description 'An electric-powered station equipped for smithing non-mechanical weapons and tools.'
ThingDef: TableMachining_Blueprint.label 'machining table (проект)'
ThingDef: TableMachining_Frame.label 'machining table (постройка)'
ThingDef: TableMachining_Frame.description 'A work station for assembling and disassembling machinery such as guns or mechanoid corpses.'
ThingDef: ElectricStove_Blueprint.label 'electric stove (проект)'
ThingDef: ElectricStove_Frame.label 'electric stove (постройка)'
ThingDef: ElectricStove_Frame.description 'An electrically-powered stove with an attached countertop for preparing meals.'
ThingDef: FueledStove_Blueprint.label 'fueled stove (проект)'
ThingDef: FueledStove_Frame.label 'fueled stove (постройка)'
ThingDef: FueledStove_Frame.description 'A simple wood-fueled stove with an attached countertop for preparing meals.'
ThingDef: TableStonecutter_Blueprint.label 'stonecutter's table (проект)'
ThingDef: TableStonecutter_Frame.label 'stonecutter's table (постройка)'
ThingDef: TableStonecutter_Frame.description 'A work table equipped to cut rough stone into usable blocks.'
ThingDef: Brewery_Blueprint.label 'brewery (проект)'
ThingDef: Brewery_Frame.label 'brewery (постройка)'
ThingDef: Brewery_Frame.description 'A work station with all the equipment needed to brew beer.'
ThingDef: DrugLab_Blueprint.label 'drug lab (проект)'
ThingDef: DrugLab_Frame.label 'drug lab (постройка)'
ThingDef: DrugLab_Frame.description 'A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.'
ThingDef: ElectricSmelter_Blueprint.label 'electric smelter (проект)'
ThingDef: ElectricSmelter_Frame.label 'electric smelter (постройка)'
ThingDef: ElectricSmelter_Frame.description 'Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.'
ThingDef: Refinery_Blueprint.label 'refinery (проект)'
ThingDef: Refinery_Frame.label 'refinery (постройка)'
ThingDef: Refinery_Frame.description 'A chemical refining plant. Used to refine wood into chemfuel.'
ThingDef: ComponentAssemblyBench_Blueprint.label 'component assembly bench (проект)'
ThingDef: ComponentAssemblyBench_Frame.label 'component assembly bench (постройка)'
ThingDef: ComponentAssemblyBench_Frame.description 'A workbench equipped with advanced tools for producing components from simpler materials.'
ThingDef: SimpleResearchBench_Blueprint.label 'simple research bench (проект)'
ThingDef: SimpleResearchBench_Frame.label 'simple research bench (постройка)'
ThingDef: SimpleResearchBench_Frame.description 'A simple bench with writing implements and low-tech scientific tools. Researchers work here to discover new things.'
ThingDef: HiTechResearchBench_Blueprint.label 'hi-tech research bench (проект)'
ThingDef: HiTechResearchBench_Frame.label 'hi-tech research bench (постройка)'
ThingDef: HiTechResearchBench_Frame.description 'A high-tech bench with computers and electronic measurement equipment. Research is sped up by the high-tech tools. Requires power.'
ThingDef: ElectricCrematorium_Blueprint.label 'electric crematorium (проект)'
ThingDef: ElectricCrematorium_Frame.label 'electric crematorium (постройка)'
ThingDef: ElectricCrematorium_Frame.description 'Cremates corpses. Electrically-powered.'
ThingDef: HydroponicsBasin_Blueprint.label 'hydroponics basin (проект)'
ThingDef: HydroponicsBasin_Frame.label 'hydroponics basin (постройка)'
ThingDef: HydroponicsBasin_Frame.description 'Grows plants quickly in an artificial nutrient bath. Requires power to work; plants will die if power is cut.'
ThingDef: FermentingBarrel_Blueprint.label 'fermenting barrel (проект)'
ThingDef: FermentingBarrel_Frame.label 'fermenting barrel (постройка)'
ThingDef: FermentingBarrel_Frame.description 'A barrel for fermenting raw wort into beer.'
ThingDef: FermentingBarrel_Blueprint_Install.label 'fermenting barrel (проект)'
ThingDef: DeepDrill_Blueprint.label 'deep drill (проект)'
ThingDef: DeepDrill_Frame.label 'deep drill (постройка)'
ThingDef: DeepDrill_Frame.description 'A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources.'
ThingDef: NutrientPasteDispenser_Blueprint.label 'nutrient paste dispenser (проект)'
ThingDef: NutrientPasteDispenser_Frame.label 'nutrient paste dispenser (постройка)'
ThingDef: NutrientPasteDispenser_Frame.description 'Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.'
ThingDef: Hopper_Blueprint.label 'hopper (проект)'
ThingDef: Hopper_Frame.label 'hopper (постройка)'
ThingDef: Hopper_Frame.description 'Holds resources for use by machines like nutrient paste dispensers.'
ThingDef: Sandbags_Blueprint.label 'sandbags (проект)'
ThingDef: Sandbags_Frame.label 'sandbags (постройка)'
ThingDef: Sandbags_Frame.description 'Cover from gunfire.'
ThingDef: TurretGun_Blueprint.label 'improvised turret (проект)'
ThingDef: TurretGun_Frame.label 'improvised turret (постройка)'
ThingDef: TurretGun_Frame.description 'An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire.'
ThingDef: TurretGun_Blueprint_Install.label 'improvised turret (проект)'
ThingDef: Turret_MortarBomb_Blueprint.label 'mortar (проект)'
ThingDef: Turret_MortarBomb_Frame.label 'mortar (постройка)'
ThingDef: Turret_MortarBomb_Frame.description 'A mortar that launches explosive shells. Must be manned. Explodes when damaged.'
ThingDef: Turret_MortarBomb_Blueprint_Install.label 'mortar (проект)'
ThingDef: Turret_MortarIncendiary_Blueprint.label 'incendiary mortar (проект)'
ThingDef: Turret_MortarIncendiary_Frame.label 'incendiary mortar (постройка)'
ThingDef: Turret_MortarIncendiary_Frame.description 'A mortar that launches incendiary shells. Must be manned. Explodes when damaged.'
ThingDef: Turret_MortarIncendiary_Blueprint_Install.label 'incendiary mortar (проект)'
ThingDef: Turret_MortarEMP_Blueprint.label 'EMP mortar (проект)'
ThingDef: Turret_MortarEMP_Frame.label 'EMP mortar (постройка)'
ThingDef: Turret_MortarEMP_Frame.description 'A mortar that launches EMP bombs. Must be manned. Explodes when damaged.'
ThingDef: Turret_MortarEMP_Blueprint_Install.label 'EMP mortar (проект)'
ThingDef: TrapDeadfall_Blueprint.label 'deadfall trap (проект)'
ThingDef: TrapDeadfall_Frame.label 'deadfall trap (постройка)'
ThingDef: TrapDeadfall_Frame.description 'A suspended spiked weight held up by a delicate trigger. When the victim disturbs the trigger, the weight is released and falls on his head or torso.'
ThingDef: TrapIEDBomb_Blueprint.label 'IED trap (проект)'
ThingDef: TrapIEDBomb_Frame.label 'IED trap (постройка)'
ThingDef: TrapIEDBomb_Frame.description 'A mortar shell connected to a homemade trigger. When someone disturbs the trigger, the shell explodes. The improvised trigger has a random delay that might allow a nimble enemy to escape.'
ThingDef: TrapIEDIncendiary_Blueprint.label 'IED incendiary trap (проект)'
ThingDef: TrapIEDIncendiary_Frame.label 'IED incendiary trap (постройка)'
ThingDef: TrapIEDIncendiary_Frame.description 'Explosives mixed into an incendiary paste with a chemical trigger for dispersal. Its chemical trigger is simple and reliable.'
ThingDef: Ship_Beam_Blueprint.label 'ship structural beam (проект)'
ThingDef: Ship_Beam_Frame.label 'ship structural beam (постройка)'
ThingDef: Ship_Beam_Frame.description 'A structural beam around which a ship can be constructed.'
ThingDef: Ship_CryptosleepCasket_Blueprint.label 'ship cryptosleep casket (проект)'
ThingDef: Ship_CryptosleepCasket_Frame.label 'ship cryptosleep casket (постройка)'
ThingDef: Ship_CryptosleepCasket_Frame.description 'A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries in a space environment and surviving atmospheric re-entry.'
ThingDef: Ship_ComputerCore_Blueprint.label 'ship computer core (проект)'
ThingDef: Ship_ComputerCore_Frame.label 'ship computer core (постройка)'
ThingDef: Ship_ComputerCore_Frame.description 'A computer core capable of housing a superhumanlike AI who can guide a ship through any challenge.'
ThingDef: Ship_Reactor_Blueprint.label 'ship reactor (проект)'
ThingDef: Ship_Reactor_Frame.label 'ship reactor (постройка)'
ThingDef: Ship_Reactor_Frame.description 'Powers a ship on its journey through space.'
ThingDef: Ship_Engine_Blueprint.label 'ship engine (проект)'
ThingDef: Ship_Engine_Frame.label 'ship engine (постройка)'
ThingDef: Ship_Engine_Frame.description 'An engine capable of launching a ship into orbit and on interstellar trajectories.'
ThingDef: Door_Blueprint.label 'door (проект)'
ThingDef: Door_Frame.label 'door (постройка)'
ThingDef: Door_Frame.description 'Divides rooms. Must be manually opened and closed, which slows people down.'
ThingDef: Autodoor_Blueprint.label 'autodoor (проект)'
ThingDef: Autodoor_Frame.label 'autodoor (постройка)'
ThingDef: Autodoor_Frame.description 'Divides rooms. Powered operation allows people to move through the door without slowing down.'
ThingDef: Wall_Blueprint.label 'wall (проект)'
ThingDef: Wall_Frame.label 'wall (постройка)'
ThingDef: Wall_Frame.description 'An impassable wall. Capable of holding up a roof.'
ThingDef: Campfire_Blueprint.label 'campfire (проект)'
ThingDef: Campfire_Frame.label 'campfire (постройка)'
ThingDef: Campfire_Frame.description 'Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.'
ThingDef: PassiveCooler_Blueprint.label 'passive cooler (проект)'
ThingDef: PassiveCooler_Frame.label 'passive cooler (постройка)'
ThingDef: PassiveCooler_Frame.description 'A traditional unpowered cooler that works by water evaporation. Will run out and self-destruct after several days.'
ThingDef: Heater_Blueprint.label 'heater (проект)'
ThingDef: Heater_Frame.label 'heater (постройка)'
ThingDef: Heater_Frame.description 'An electrical device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.'
ThingDef: Heater_Blueprint_Install.label 'heater (проект)'
ThingDef: Cooler_Blueprint.label 'cooler (проект)'
ThingDef: Cooler_Frame.label 'cooler (постройка)'
ThingDef: Cooler_Frame.description 'An electrical device that fits into a wall and pushes cold air into a room. Its exhaust port generates a lot of heat. Can be used to cool down rooms during the summer months, or to create a walk-in freezer. '
ThingDef: Vent_Blueprint.label 'vent (проект)'
ThingDef: Vent_Frame.label 'vent (постройка)'
ThingDef: Vent_Frame.description 'A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.'
ThingDef: MetalTile_Blueprint.label 'metal tile (проект)'
ThingDef: MetalTile_Frame.label 'metal tile (постройка)'
ThingDef: MetalTile_Frame.description 'Terrain building in progress.'
ThingDef: SilverTile_Blueprint.label 'silver tile (проект)'
ThingDef: SilverTile_Frame.label 'silver tile (постройка)'
ThingDef: SilverTile_Frame.description 'Terrain building in progress.'
ThingDef: GoldTile_Blueprint.label 'gold tile (проект)'
ThingDef: GoldTile_Frame.label 'gold tile (постройка)'
ThingDef: GoldTile_Frame.description 'Terrain building in progress.'
ThingDef: SterileTile_Blueprint.label 'sterile tile (проект)'
ThingDef: SterileTile_Frame.label 'sterile tile (постройка)'
ThingDef: SterileTile_Frame.description 'Terrain building in progress.'
ThingDef: PavedTile_Blueprint.label 'paved tile (проект)'
ThingDef: PavedTile_Frame.label 'paved tile (постройка)'
ThingDef: PavedTile_Frame.description 'Terrain building in progress.'
ThingDef: Concrete_Blueprint.label 'concrete (проект)'
ThingDef: Concrete_Frame.label 'concrete (постройка)'
ThingDef: Concrete_Frame.description 'Terrain building in progress.'
ThingDef: WoodPlankFloor_Blueprint.label 'wood floor (проект)'
ThingDef: WoodPlankFloor_Frame.label 'wood floor (постройка)'
ThingDef: WoodPlankFloor_Frame.description 'Terrain building in progress.'
ThingDef: CarpetRed_Blueprint.label 'red carpet (проект)'
ThingDef: CarpetRed_Frame.label 'red carpet (постройка)'
ThingDef: CarpetRed_Frame.description 'Terrain building in progress.'
ThingDef: CarpetGreen_Blueprint.label 'green carpet (проект)'
ThingDef: CarpetGreen_Frame.label 'green carpet (постройка)'
ThingDef: CarpetGreen_Frame.description 'Terrain building in progress.'
ThingDef: CarpetBlue_Blueprint.label 'blue carpet (проект)'
ThingDef: CarpetBlue_Frame.label 'blue carpet (постройка)'
ThingDef: CarpetBlue_Frame.description 'Terrain building in progress.'
ThingDef: CarpetCream_Blueprint.label 'cream carpet (проект)'
ThingDef: CarpetCream_Frame.label 'cream carpet (постройка)'
ThingDef: CarpetCream_Frame.description 'Terrain building in progress.'
ThingDef: CarpetDark_Blueprint.label 'dark carpet (проект)'
ThingDef: CarpetDark_Frame.label 'dark carpet (постройка)'
ThingDef: CarpetDark_Frame.description 'Terrain building in progress.'
ThingDef: TileSandstone_Blueprint.label 'sandstone tile (проект)'
ThingDef: TileSandstone_Frame.label 'sandstone tile (постройка)'
ThingDef: TileSandstone_Frame.description 'Terrain building in progress.'
ThingDef: TileGranite_Blueprint.label 'granite tile (проект)'
ThingDef: TileGranite_Frame.label 'granite tile (постройка)'
ThingDef: TileGranite_Frame.description 'Terrain building in progress.'
ThingDef: TileLimestone_Blueprint.label 'limestone tile (проект)'
ThingDef: TileLimestone_Frame.label 'limestone tile (постройка)'
ThingDef: TileLimestone_Frame.description 'Terrain building in progress.'
ThingDef: TileSlate_Blueprint.label 'slate tile (проект)'
ThingDef: TileSlate_Frame.label 'slate tile (постройка)'
ThingDef: TileSlate_Frame.description 'Terrain building in progress.'
ThingDef: TileMarble_Blueprint.label 'marble tile (проект)'
ThingDef: TileMarble_Frame.label 'marble tile (постройка)'
ThingDef: TileMarble_Frame.description 'Terrain building in progress.'
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