LudiDorici / godot-websocket

A Godot Engine module implementing WebSocket client and server on most platform - INCLUDED IN GODOT. Repository left for historical reference only
MIT License
39 stars 11 forks source link

Using the demos against Godot 3.1 #12

Closed crazedVic closed 4 years ago

crazedVic commented 5 years ago

With the module now being part of Godot 3.1, are there plans to move the demos to the godot demos project? If I want to try these demos in 3.1 is there anything I need to change/adjust so that it uses the built-in modules not the ones in this repository? I just finished building a game using the regular networking and am looking to now support HTML5/websockets, and being able to run / walkthru your demos would be a huge help!

Faless commented 5 years ago

Hi @crazedVic , sorry about the delay, I was very busy recently. The demos were mostly working, but I updated them with few small changes. They are now fully compatible with the latest 3.1 stable version.

Do you think adding them to the godot demo repo would be useful? If you had to choose, would you prefer having the multiplayer demo or the websocket chat included?

Thank you for your interest, and sorry again for the delay.

Faless commented 5 years ago

Demos are being added to the official demo repository via godotengine/godot-demo-projects#343