Luffyyy / BeardLib-Editor

Editor for PAYDAY 2 using the power of BeardLib.
MIT License
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Game crashes upon loading a specific instance #17

Closed Aurimenas closed 7 years ago

Aurimenas commented 7 years ago

The game crashes when loading hox_fbi_powerbox for some reason, here's the log of only that crash provided: 2017_07_26_log.txt

Luffyyy commented 7 years ago

That's your log file I asked for crashlog

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Aurimenas commented 7 years ago

Thought this was the kind, uhm, where do I find the crashlogs again? I've tried simply using the search on entire pd2 directory but couldn't find much, should it be named something specific :x ? I mean, there are mdmp files out there too, are those the ones?

Luffyyy commented 7 years ago

%localappdata%\PAYDAY 2

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Aurimenas commented 7 years ago

Ah thanks, found it, here it is: crashlog.txt

Luffyyy commented 7 years ago

I only see the vehicle crash can you crash again and send me what's inside crash.txt?

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Aurimenas commented 7 years ago

Sure, give me 5 mins and it should be done

Aurimenas commented 7 years ago

crashlog.txt well, this time it was more of a freeze ratherr than a straight up crash/sys_32 close program type of crash but it still happenned at the same point

Luffyyy commented 7 years ago

I think that's the vehicle causing the crash try loading the map in safe mode and delete the vehicle using assets manager

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Aurimenas commented 7 years ago

Oh, well, the vehicle crash lets me open the heist itself, its a tiny problem in another heist I'm working on, the biggest concern right now was the hox_fbi_powerbox instance crashing on a project called "dank", if the crashlog gives out names :x. The "dank" heist can't be run in safe mode either as it crashes even there, whereas, the vehicle one can :( .

Aurimenas commented 7 years ago

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                   SHELL32  (???)     Shell_GetCachedImageIndexA                          
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                   SHELL32  (???)     Ordinal93                                           
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: Main Script stack: apply() core/lib/managers/viewport/environment/coreenvironmentfeeder.lua:202
apply() core/lib/managers/viewport/environment/coreenvironmenthandler.lua:266
_update() core/lib/managers/viewport/corescriptviewport.lua:286
update() core/lib/managers/viewport/coreviewportmanager.lua:33
core/lib/setups/coresetup.lua:497
() =(tail
call):-1

System information: Application version : 1.74.281. CPU : Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 960M / nvd3dum.dll[21.21.13.7667] Language : @ID94cca2fdaccfc2cd@ Memory : 8108MB 364KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

There's the content of another crash.txt file, I assume it shows the last crash only, don't know if it helps

Aurimenas commented 7 years ago

I can also drop the map file folder here if that helps to solve the issue, in worst case scenario, removing the instance would suffice xD, perhaps it was silly to spawn then ahead without considering if I'm 100% sure I'll be using them, they probably overload the system: Dank project.zip

Luffyyy commented 7 years ago

Dunno it shouldn't have caused any harm I'll see your map when I can I'm currently in vacation so i can't access my pc.

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Aurimenas commented 7 years ago

Alright, thanks fam, enjoy your free time there ;P

Aurimenas commented 7 years ago

Found yet another different crash, hoping you dont mind I post it here :/ . It started to occur after I've place an element, unit one but cant remember which one. After that moment, some of levels that's launched crash before the grey loading screen can finish up. Crash#2 log (sole): crashlog.txt

Luffyyy commented 7 years ago

Same issue as here https://github.com/simon-wh/PAYDAY-2-BeardLib-Editor/issues/20#issuecomment-319007395 the fixed main xml: https://www.dropbox.com/s/c7vrdijey8lz66e/main.xml?dl=0

Luffyyy commented 7 years ago

Adding also that I might add quick buttons for assets manager like remove all packages and that safe mode won't load packages so you can load into there without crashing.