Closed DepressedGoat closed 6 years ago
The game seems to completely freeze when ever i use the pocker ECM in the hacker perk deck, tested it 4 times so far. Here is the crash log:
Fri Aug 24 03:26:56 2018
Application has crashed: C++ exception mods/Holo/Hooks/HUD/Teammate.lua:386: attempt to perform arithmetic on local 'time_total' (a nil value)
SCRIPT STACK
activate_ability_radial() @mods/base/req/core/Hooks.lua:267 activate_teammate_ability_radial() lib/managers/hudmanagerpd2.lua:351 attempt_func() lib/managers/playermanager.lua:5327 attempt_ability() lib/managers/playermanager.lua:5272 _check_action_throw_projectile() lib/units/beings/player/states/playerstandard.lua:2239 _update_check_actions() lib/units/beings/player/states/playerstandard.lua:979 update() lib/units/beings/player/states/playerstandard.lua:436 lib/units/beings/player/playermovement.lua:271
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ??? (???) ???
Current thread: Main
System information: Application version : 1.92.679. CPU : Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 10.0 GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[10.18.13.5382] Language : english Memory : 8130MB 428KB OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Right, forgot to update main version.
The game seems to completely freeze when ever i use the pocker ECM in the hacker perk deck, tested it 4 times so far. Here is the crash log:
Fri Aug 24 03:26:56 2018
Application has crashed: C++ exception mods/Holo/Hooks/HUD/Teammate.lua:386: attempt to perform arithmetic on local 'time_total' (a nil value)
SCRIPT STACK
activate_ability_radial() @mods/base/req/core/Hooks.lua:267 activate_teammate_ability_radial() lib/managers/hudmanagerpd2.lua:351 attempt_func() lib/managers/playermanager.lua:5327 attempt_ability() lib/managers/playermanager.lua:5272 _check_action_throw_projectile() lib/units/beings/player/states/playerstandard.lua:2239 _update_check_actions() lib/units/beings/player/states/playerstandard.lua:979 update() lib/units/beings/player/states/playerstandard.lua:436 lib/units/beings/player/playermovement.lua:271
Callstack:
Current thread: Main
System information: Application version : 1.92.679. CPU : Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 10.0 GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[10.18.13.5382] Language : english Memory : 8130MB 428KB OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))