dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_contour.material_config
dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_green.material_config
dup of units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_default.material_config
frag grenade ammo mod icon
dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_ass_groza_gl_gp25.texture
dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_a_underbarrel_frag_groza.texture
dup of guis/dlcs/savi/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture
dup of guis/dlcs/xm22/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture
dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric.texture
dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_gre_electric.texture
dup of guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric_husk.texture
Empty normal maps
[ ] @ID6a1ce9db77bde9d5@.texture
[ ] @ID37367beb3ba766fd@.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_df.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_df.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_df.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_df.texture
[ ] @ID687357c0626267f0@.texture
[ ] @IDd83e4015b3a000ed@.texture
dup of units/pd2_dlc_ja22/weapons/wpn_fps_upg_charms_ja22/base_nm.texture
dup of units/pd2_dlc_sbzac2/weapons/wpn_fps_upg_charm_skullz/base_nm.texture
dup of units/pd2_dlc_trik/weapons/wpn_fps_upg_charm_pumpkin/base_nm.texture
dup of units/pd2_dlc_xm21/weapons/wpn_fps_upg_charms_snow/base_nm.texture
dup of units/pd2_dlc_inf3/weapons/wpn_fps_upg_charms_infamy/base_nm.texture
dup of units/pd2_dlc_pxp1/weapons/wpn_fps_upg_charm/base_nm.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_nm.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_nm.texture
dup of units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_nm.texture
dup of units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_nm.texture
Anniversary event bag
[ ] @ID55a896445f72fd1f@.texture
[ ] @IDb397e95ab596aa4b@.texture
Other textures
[ ] @ID7e5187d897c4361a@.texture
weapon part normal map?
[ ] @ID271452ed6fb079e2@.texture
dup of units/pd2_dlc_fex/architecture/ext/fex_ext_backdrop/fex_ext_trees_backdrop_gsma.texture
thug
(Dragon Bomber) outfit[ ]
@ID28b17cfc0e378a54@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_gsma.texture
[ ]
@IDf6ecea7db8f0e24c@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_gsma.texture
[ ]
@ID239eee69ac635075@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_nm.texture
[ ]
@IDb1fe3981a8c36690@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_nm.texture
[ ]
@IDc1c7f1da9b3e804a@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_df.texture
[ ]
@IDe128d18d3503d91a@.texture
dup of
units/pd2_dlc_mar21/characters/shared_textures/mar21_acc_thug/mar21_acc_thug_fps_df.texture
[ ]
@IDeb14230bdf6f6f38@.texture
dup of
units/pd2_dlc_jun21/characters/shared_textures/jun21_acc_thug_black_df.texture
[ ]
@ID2b45ccff0ff012da@.texture
dup of
units/pd2_dlc_jun21/characters/shared_textures/jun21_acc_thug_black_fps_df.texture
[ ]
@ID1b76382fda9787a2@.texture
dup of
units/pd2_dlc_oct21/characters/shared_textures/oct21_acc_thug_red_df.texture
[ ]
@IDbd4a503e707e5686@.texture
dup of
units/pd2_dlc_oct21/characters/shared_textures/oct21_acc_thug_red_fps_df.texture
[ ]
@ID2470099cc38d0da1@.texture
dup of
units/pd2_dlc_mar22/characters/shared_textures/mar22_acc_thug_white_df.texture
[ ]
@ID46ad478458a750e0@.texture
dup of
units/pd2_dlc_mar22/characters/shared_textures/mar22_acc_thug_white_fps_df.texture
mariachi
(The Minstrel) outfit[ ]
@ID0b49bcc4785b240b@.material_config
dup of
units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_fps_mariachi.material_config
[ ]
@ID7a99580767ceac95@.material_config
dup of
units/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_contour.material_config
dup ofunits/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_green.material_config
dup ofunits/pd2_dlc_bex/characters/bex_acc_mariachi/shared_materials/bex_acc_mariachi_default.material_config
Item icons
[ ]
@ID20b1ba7abcfa66a5@.texture
unknown mod
[ ]
@ID004d89924bfe221b@.texture
outline of unknown mod
[ ]
@IDd87a6f178dba7e8a@.texture
frag grenade ammo mod icon dup of
guis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_ass_groza_gl_gp25.texture
dup ofguis/dlcs/sawp/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_a_underbarrel_frag_groza.texture
[x]
guis/dlcs/mxm/textures/pd2/blackmarket/icons/deployables/ammo_bag.texture
[ ]
@ID2a261706d44d5a45@.texture
[ ]
@ID58bdc8d73ee578e8@.texture
dup of
guis/dlcs/savi/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture
dup ofguis/dlcs/xm22/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_charm_teddymoo.texture
[x]
guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_gre_electric.texture
[x]
guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric_husk.texture
[x]
guis/dlcs/savi/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric.texture
dup of
guis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric.texture
dup ofguis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_gre_electric.texture
dup ofguis/dlcs/sawp/textures/pd2/blackmarket/icons/grenades/outline/wpn_fps_gre_electric_husk.texture
Empty normal maps
[ ]
@ID6a1ce9db77bde9d5@.texture
[ ]
@ID37367beb3ba766fd@.texture
dup of
units/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_df.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_df.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_df.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_df.texture
[ ]
@ID687357c0626267f0@.texture
[ ]
@IDd83e4015b3a000ed@.texture
dup of
units/pd2_dlc_ja22/weapons/wpn_fps_upg_charms_ja22/base_nm.texture
dup ofunits/pd2_dlc_sbzac2/weapons/wpn_fps_upg_charm_skullz/base_nm.texture
dup ofunits/pd2_dlc_trik/weapons/wpn_fps_upg_charm_pumpkin/base_nm.texture
dup ofunits/pd2_dlc_xm21/weapons/wpn_fps_upg_charms_snow/base_nm.texture
dup ofunits/pd2_dlc_inf3/weapons/wpn_fps_upg_charms_infamy/base_nm.texture
dup ofunits/pd2_dlc_pxp1/weapons/wpn_fps_upg_charm/base_nm.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_ass_groza_pts/third_bullet_nm.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_mag_quick_nm.texture
dup ofunits/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_smg_pm9_pts/third_stock_nm.texture
dup ofunits/pd2_dlc_sawp/weapons/wpn_fps_snp_qbu88_pts/third_grip_nm.texture
Anniversary event bag
[ ]
@ID55a896445f72fd1f@.texture
[ ]
@IDb397e95ab596aa4b@.texture
Other textures
[ ]
@ID7e5187d897c4361a@.texture
weapon part normal map?
[ ]
@ID271452ed6fb079e2@.texture
dup of
units/pd2_dlc_fex/architecture/ext/fex_ext_backdrop/fex_ext_trees_backdrop_gsma.texture
[x]
units/pd2_dlc_tawp/weapons/wpn_fps_ass_shak12_pts/temp_df_df.texture
Other
[ ]
@ID61bb467280c50f71@.model
[x]
units/pd2_dlc_mts/masks/msk_trol/rp_msk_trol.model
source file:
D:/Projects/Payday2/pd2s_gameplay/characters/cosmetics/masks/dlc_mts/msk_trol/msk_trol.ma
[ ]
@ID69b2a95e1f69a316@.effect
[ ]
@ID2470675a40776c00@.effect
[ ]
@IDdee71184d35242c4@.material_config
Probably should be
units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/wpn_fps_mel_dmf_thq.material_config
but isn't; added in VR beta 1.3 / main U167.1.stat diff of the revision that introduced this file
``` Date: Fri Dec 1 15:05:45 2017 +0000 5948216981473735897 assets/@IDdee71184d35242c4@.material_config | 6 --- assets/anims/fps/fps_hands_vr/anim_hand_left_grip.animation | Bin 869 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_grip_success.animation | Bin 870 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_grip_wpn.animation | Bin 870 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_idle.animation | Bin 862 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_idle_wpn.animation | Bin 866 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_laser.animation | Bin 873 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_point.animation | Bin 868 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_ready.animation | Bin 865 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_ready_warning.animation | Bin 865 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_grip.animation | Bin 870 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_safe.animation | Bin 870 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_left_weapon_1_trigger.animation | Bin 868 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_grip.animation | Bin 873 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_grip_success.animation | Bin 874 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_grip_wpn.animation | Bin 874 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_idle.animation | Bin 871 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_idle_wpn.animation | Bin 870 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_laser.animation | Bin 874 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_point.animation | Bin 872 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_ready.animation | Bin 872 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_ready_warning.animation | Bin 872 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_grip.animation | Bin 874 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_safe.animation | Bin 873 -> 0 bytes assets/anims/fps/fps_hands_vr/anim_hand_right_weapon_1_trigger.animation | Bin 874 -> 0 bytes assets/anims/shared/special/e_so_enter_speech.animation | Bin 13369 -> 13642 bytes assets/anims/shared/special/e_so_exit_speech.animation | Bin 7355 -> 9301 bytes assets/anims/shared/special/e_so_loop_speech.animation | Bin 11259 -> 18795 bytes assets/anims/shared/special/e_sp_down_8m_left.animation | Bin 18901 -> 0 bytes assets/anims/shared/special/e_sp_down_8m_right.animation | Bin 18117 -> 0 bytes assets/anims/units/enemies/cop/civilian.animation_states | 36 +++++++++++++++ assets/anims/units/enemies/cop/civilian.animation_subset | 3 ++ assets/anims/units/enemies/cop/std.animation_states | 91 ++++++++++++++++++------------------ assets/anims/units/enemies/cop/std.animation_subset | 5 +- assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_def | 55 ---------------------- assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_state_machine | 9 ---- assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_states | 88 ----------------------------------- assets/anims/units/fps_hands_vr/fps_hand_left_vr.animation_subset | 19 -------- assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_def | 55 ---------------------- assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_state_machine | 9 ---- assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_states | 88 ----------------------------------- assets/anims/units/fps_hands_vr/fps_hand_right_vr.animation_subset | 19 -------- assets/anims/units/van/std.animation_states | 9 ---- assets/anims/units/van/std.animation_subset | 3 -- assets/core/environments/skies/sky_2003_dusk_blue_high_color_scale/sky_2003_dusk_blue_high_color_scale.material_config | 2 +- assets/core/environments/skies/sky_2003_dusk_blue_high_color_scale/sky_2003_dusk_blue_high_color_scale_df.texture | Bin 0 -> 5592560 bytes assets/core/lib/managers/controller/corecontrollermanager.lua | Bin 23102 -> 22901 bytes assets/core/lib/managers/controller/corecontrollerwrapper.lua | Bin 30209 -> 28154 bytes assets/core/lib/managers/controller/corecontrollerwrappersettings.lua | Bin 21967 -> 21972 bytes assets/core/lib/managers/coreenvironmentcontrollermanager.lua | Bin 27655 -> 27650 bytes assets/core/lib/managers/coreguidatamanager.lua | Bin 10691 -> 8782 bytes assets/core/lib/managers/corerumblemanager.lua | Bin 5001 -> 4983 bytes assets/core/lib/managers/managerbase/coremanagerbase.lua | Bin 4198 -> 3983 bytes assets/core/lib/managers/menu/reference_renderer/coremenurenderer.lua | Bin 6528 -> 6455 bytes assets/core/lib/managers/subtitle/coresubtitlemanager.lua | Bin 4517 -> 4512 bytes assets/core/lib/managers/viewport/corescriptviewport.lua | Bin 9615 -> 9374 bytes assets/core/lib/managers/viewport/coreviewportmanager.lua | Bin 11323 -> 11222 bytes assets/core/lib/managers/viewport/environment/coreenvironmentfeeder.lua | Bin 26953 -> 26857 bytes assets/core/lib/system/coremodules.lua | Bin 23308 -> 23225 bytes assets/core/lib/utils/dev/editor/coreworlddefinition.lua | Bin 36981 -> 36888 bytes assets/core/settings/core_controller_settings.controller_settings | Bin 14532 -> 12944 bytes assets/core/settings/layers.diesel_layers | 8 ++-- assets/core/shaders/default_shaders.d3d11.shaders | Bin 101807 -> 83327 bytes assets/core/shaders/deferred_geometry_deprecated.d3d11.shaders | Bin 149858 -> 127422 bytes assets/core/shaders/deferred_lighting.d3d11.shaders | Bin 248884 -> 217204 bytes assets/core/shaders/deferred_post_processor.post_processor | 4 +- assets/core/shaders/environment.d3d11.shaders | Bin 13745 -> 12569 bytes assets/core/shaders/filters.d3d11.shaders | Bin 173680 -> 165133 bytes assets/core/shaders/filters.render_template_database | 6 --- assets/core/shaders/post.d3d11.shaders | Bin 206171 -> 192555 bytes assets/core/shaders/post_processor.post_processor | 62 ++++++++++++------------- assets/core/shaders/render_to_backbuffer.post_processor | 8 +--- assets/core/temp/base.d3d11.shaders | Bin 9512932 -> 8480163 bytes assets/core/temp/base.d3d9.shaders | Bin 5114588 -> 5101406 bytes assets/core/temp/base.ogl.shaders | Bin 4569101 -> 4537060 bytes assets/effects/payday2/particles/flares/spotlight.effect | 13 ------ assets/effects/payday2/particles/flares/street_light_flare_window_03.effect | 13 ------ assets/effects/payday2/particles/vr/vr_taser.effect | 178 ----------------------------------------------------------------------- assets/effects/payday2/textures/flares/flare_spotlight.texture | Bin 65664 -> 0 bytes assets/effects/payday2/textures/flares/street_light_flare_window_03_df.texture | Bin 87536 -> 0 bytes assets/environments/pd2_menu_vr/pd2_menu_vr.environment | Bin 4036 -> 0 bytes assets/existing_banks.banksinfo | Bin 2727524 -> 2732988 bytes assets/gamedata/menus/menu_room.menu | Bin 236 -> 0 bytes assets/gamedata/menus/pause_menu.menu | Bin 36304 -> 35888 bytes assets/gamedata/menus/start_menu.menu | Bin 108264 -> 108224 bytes assets/guis/dlcs/vr/guis/preload_loading_environment.gui | 11 ----- assets/guis/dlcs/vr/textures/loading/corner.texture | Bin 16512 -> 0 bytes assets/guis/dlcs/vr/textures/loading/darkness_df.texture | Bin 1048704 -> 0 bytes assets/guis/dlcs/vr/textures/loading/floor_df.texture | Bin 22369748 -> 0 bytes assets/guis/dlcs/vr/textures/loading/front_bg_pattern_df.texture | Bin 11184940 -> 0 bytes assets/guis/dlcs/vr/textures/loading/icon_loading.texture | Bin 262272 -> 0 bytes assets/guis/dlcs/vr/textures/loading/loading_bg.texture | Bin 33554560 -> 0 bytes assets/guis/dlcs/vr/textures/loading/loading_bg_blurred_df.texture | Bin 33554560 -> 0 bytes assets/guis/dlcs/vr/textures/loading/logotype_df.texture | Bin 5592540 -> 0 bytes assets/guis/dlcs/vr/textures/loading/smoke_2_df.texture | Bin 8388736 -> 0 bytes assets/guis/dlcs/vr/textures/loading/smoke_black_df.texture | Bin 8388736 -> 0 bytes assets/guis/dlcs/vr/textures/loading/smoke_df.texture | Bin 8388736 -> 0 bytes assets/guis/dlcs/vr/textures/loading/thanksforplaying_df.texture | Bin 2796348 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/belt_active_fill.texture | Bin 262272 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/bg.texture | Bin 2097280 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/icon_belt_arrow.texture | Bin 32896 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/menu_controls.texture | Bin 2097280 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/pad_bg.texture | Bin 131200 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/pad_bg_l.texture | Bin 131200 -> 0 bytes assets/guis/dlcs/vr/textures/pd2/pad_bg_r.texture | Bin 131200 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/ammo_bag.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/armor_kit.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/bodybags_bag.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/doctor_bag.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/ecm_jammer.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/first_aid_kit.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/sentry_gun.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/sentry_gun_silent.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/deployables/outline/trip_mine.texture | Bin 16512 -> 0 bytes assets/guis/textures/pd2/blackmarket/icons/grenades/outline/chico_injector.texture | Bin 262272 -> 0 bytes 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10 ---- assets/units/pd2_dlc_chill/props/chl_prop_mask_chains/chl_prop_mask_chains.cooked_physics | 0 assets/units/pd2_dlc_chill/props/chl_prop_mask_chains/chl_prop_mask_chains.material_config | 11 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_chains/chl_prop_mask_chains.model | Bin 69418 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_mask_chains/chl_prop_mask_chains.object | 12 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_chains/chl_prop_mask_chains.unit | 7 --- assets/units/pd2_dlc_chill/props/chl_prop_mask_dallas/chl_prop_mask_dallas.cooked_physics | 0 assets/units/pd2_dlc_chill/props/chl_prop_mask_dallas/chl_prop_mask_dallas.material_config | 11 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_dallas/chl_prop_mask_dallas.model | Bin 69210 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_mask_dallas/chl_prop_mask_dallas.object | 12 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_dallas/chl_prop_mask_dallas.unit | 7 --- assets/units/pd2_dlc_chill/props/chl_prop_mask_hoxton/chl_prop_mask_hoxton.cooked_physics | 0 assets/units/pd2_dlc_chill/props/chl_prop_mask_hoxton/chl_prop_mask_hoxton.material_config | 11 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_hoxton/chl_prop_mask_hoxton.model | Bin 66114 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_mask_hoxton/chl_prop_mask_hoxton.object | 12 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_hoxton/chl_prop_mask_hoxton.unit | 7 --- assets/units/pd2_dlc_chill/props/chl_prop_mask_wolf/chl_prop_mask_wolf.cooked_physics | 0 assets/units/pd2_dlc_chill/props/chl_prop_mask_wolf/chl_prop_mask_wolf.material_config | 6 --- assets/units/pd2_dlc_chill/props/chl_prop_mask_wolf/chl_prop_mask_wolf.model | Bin 60050 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_mask_wolf/chl_prop_mask_wolf.object | 12 ----- assets/units/pd2_dlc_chill/props/chl_prop_mask_wolf/chl_prop_mask_wolf.unit | 7 --- assets/units/pd2_dlc_chill/props/chl_prop_shipping_box_pallet/chl_prop_shipping_box_pallet.cooked_physics | Bin 2971 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_shipping_box_pallet/chl_prop_shipping_box_pallet.material_config | 7 --- assets/units/pd2_dlc_chill/props/chl_prop_shipping_box_pallet/chl_prop_shipping_box_pallet.model | Bin 345683 -> 0 bytes assets/units/pd2_dlc_chill/props/chl_prop_shipping_box_pallet/chl_prop_shipping_box_pallet.object | 21 --------- assets/units/pd2_dlc_chill/props/chl_prop_shipping_box_pallet/chl_prop_shipping_box_pallet.unit | 8 ---- assets/units/pd2_dlc_clover/weapons/wpn_fps_mel_shillelagh/wpn_fps_mel_shillelagh.material_config | 2 +- assets/units/pd2_dlc_clover/weapons/wpn_fps_mel_shillelagh/wpn_fps_mel_shillelagh_thq.material_config | 6 --- assets/units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_fps_mel_ballistic.material_config | 2 +- assets/units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_fps_mel_ballistic_thq.material_config | 6 --- assets/units/pd2_dlc_coco/weapons/wpn_fps_smg_x_sr2/wpn_fps_smg_x_sr2.unit | 1 - assets/units/pd2_dlc_dragan/weapons/wpn_fps_mel_meat_cleaver/wpn_fps_mel_meat_cleaver.material_config | 2 +- assets/units/pd2_dlc_dragan/weapons/wpn_fps_mel_meat_cleaver/wpn_fps_mel_meat_cleaver_thq.material_config | 6 --- assets/units/pd2_dlc_dragon/weapons/wpn_fps_mel_sandsteel/wpn_fps_mel_sandsteel.material_config | 2 +- assets/units/pd2_dlc_dragon/weapons/wpn_fps_mel_sandsteel/wpn_fps_mel_sandsteel_thq.material_config | 12 ----- assets/units/pd2_dlc_ecp/characters/npc_criminals_ecp_female/fps_ecp_female_mover.unit | 1 - assets/units/pd2_dlc_ecp/characters/npc_criminals_ecp_male/fps_ecp_male_mover.unit | 1 - assets/units/pd2_dlc_ecp/weapons/wpn_fps_mel_meter/wpn_fps_mel_meter.material_config | 2 +- assets/units/pd2_dlc_ecp/weapons/wpn_fps_mel_meter/wpn_fps_mel_meter_thq.material_config | 11 ----- assets/units/pd2_dlc_friend/weapons/wpn_fps_mel_brick/wpn_fps_mel_brick.material_config | 2 +- assets/units/pd2_dlc_friend/weapons/wpn_fps_mel_brick/wpn_fps_mel_brick_thq.material_config | 6 --- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bayonet/wpn_fps_mel_bayonet.material_config | 2 +- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bayonet/wpn_fps_mel_bayonet_thq.material_config | 6 --- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bullseye/wpn_fps_mel_bullseye.material_config | 2 +- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_bullseye/wpn_fps_mel_bullseye_thq.material_config | 6 --- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_dingdong/wpn_fps_mel_dingdong.material_config | 2 +- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_dingdong/wpn_fps_mel_dingdong_thq.material_config | 6 --- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_x46/wpn_fps_mel_x46.material_config | 2 +- assets/units/pd2_dlc_gage_assault/weapons/wpn_fps_mel_x46/wpn_fps_mel_x46_thq.material_config | 6 --- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_fairbair/wpn_fps_mel_fairbair.material_config | 2 +- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_fairbair/wpn_fps_mel_fairbair_thq.material_config | 6 --- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_freedom/wpn_fps_mel_freedom.material_config | 2 +- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_freedom/wpn_fps_mel_freedom_thq.material_config | 6 --- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_model24/wpn_fps_mel_model24.material_config | 2 +- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_model24/wpn_fps_mel_model24_thq.material_config | 6 --- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_swagger/wpn_fps_mel_swagger.material_config | 2 +- assets/units/pd2_dlc_gage_historical/weapons/wpn_fps_mel_swagger/wpn_fps_mel_swagger_thq.material_config | 6 --- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_dmf/wpn_fps_mel_dmf.material_config | 2 +- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_kabar/wpn_fps_mel_kabar.material_config | 2 +- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_kabar/wpn_fps_mel_kabar_thq.material_config | 6 --- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_km2000/wpn_fps_mel_km2000.material_config | 2 +- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_km2000/wpn_fps_mel_km2000_thq.material_config | 6 --- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_rambo/wpn_fps_mel_rambo.material_config | 2 +- assets/units/pd2_dlc_gage_lmg/weapons/wpn_fps_mel_rambo/wpn_fps_mel_rambo_thq.material_config | 7 --- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_baton/wpn_fps_mel_baton.material_config | 2 +- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_baton/wpn_fps_mel_baton_thq.material_config | 6 --- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_combat/wpn_fps_mel_combat.material_config | 2 +- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_combat/wpn_fps_mel_combat_thq.material_config | 6 --- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tac/wpn_fps_mel_tac.material_config | 2 +- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tac/wpn_fps_mel_tac_thq.material_config | 6 --- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tomahawk/wpn_fps_mel_tomahawk.material_config | 2 +- assets/units/pd2_dlc_gage_shot/weapons/wpn_fps_mel_tomahawk/wpn_fps_mel_tomahawk_thq.material_config | 6 --- assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_construction_portablegenerator.cooked_physics | 0 assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_construction_portablegenerator.material_config | 11 ----- assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_construction_portablegenerator.model | Bin 304603 -> 0 bytes assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_construction_portablegenerator.object | 21 --------- assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_construction_portablegenerator.unit | 6 --- assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_portablegenerator_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_glace/props/glc_prop_construction_portablegenerator/glc_prop_portablegenerator_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_glace/props/glc_prop_contruction_scaffold/glc_ext_bridge_construction_wood_nm.texture | Bin 0 -> 2796332 bytes assets/units/pd2_dlc_glace/props/glc_prop_contruction_scaffold/glc_prop_contruction_scaffold.material_config | 2 +- assets/units/pd2_dlc_grv/weapons/wpn_fps_mel_oxide/wpn_fps_mel_oxide.material_config | 2 +- assets/units/pd2_dlc_grv/weapons/wpn_fps_mel_oxide/wpn_fps_mel_oxide_thq.material_config | 6 --- assets/units/pd2_dlc_hotline2/weapons/wpn_fps_mel_hammer/wpn_fps_mel_hammer.material_config | 2 +- assets/units/pd2_dlc_hotline2/weapons/wpn_fps_mel_hammer/wpn_fps_mel_hammer_thq.material_config | 6 --- assets/units/pd2_dlc_lupus/weapons/wpn_fps_mel_nin/wpn_fps_mel_nin.material_config | 2 +- assets/units/pd2_dlc_lupus/weapons/wpn_fps_mel_nin/wpn_fps_mel_nin_thq.material_config | 6 --- assets/units/pd2_dlc_mad/props/mad_prop_medical_ctscanner/mad_prop_medical_hangingcable.cooked_physics | 0 assets/units/pd2_dlc_mad/props/mad_prop_medical_ctscanner/mad_prop_medical_hangingcable.model | Bin 16828 -> 0 bytes assets/units/pd2_dlc_mad/props/mad_prop_medical_ctscanner/mad_prop_medical_hangingcable.object | 16 ------- assets/units/pd2_dlc_mad/props/mad_prop_medical_ctscanner/mad_prop_medical_hangingcable.unit | 6 --- assets/units/pd2_dlc_mad/weapons/wpn_fps_mel_zeus/wpn_fps_mel_zeus.material_config | 2 +- assets/units/pd2_dlc_mad/weapons/wpn_fps_mel_zeus/wpn_fps_mel_zeus_thq.material_config | 6 --- assets/units/pd2_dlc_max/characters/npc_criminals_max/fps_max_mover.unit | 1 - assets/units/pd2_dlc_max/weapons/wpn_fps_mel_agave/wpn_fps_mel_agave.material_config | 2 +- assets/units/pd2_dlc_max/weapons/wpn_fps_mel_agave/wpn_fps_mel_agave_thq.material_config | 11 ----- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_baseballbat/wpn_fps_mel_baseballbat.material_config | 2 +- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_baseballbat/wpn_fps_mel_baseballbat_thq.material_config | 6 --- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_briefcase/wpn_fps_mel_briefcase.material_config | 2 +- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_briefcase/wpn_fps_mel_briefcase_thq.material_config | 7 --- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_cleaver/wpn_fps_mel_cleaver.material_config | 2 +- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_cleaver/wpn_fps_mel_cleaver_thq.material_config | 8 ---- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_fireaxe/wpn_fps_mel_fireaxe.material_config | 2 +- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_fireaxe/wpn_fps_mel_fireaxe_thq.material_config | 6 --- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_machete/wpn_fps_mel_machete.material_config | 2 +- assets/units/pd2_dlc_miami/weapons/wpn_fps_mel_machete/wpn_fps_mel_machete_thq.material_config | 6 --- assets/units/pd2_dlc_myh/characters/npc_criminals_myh/fps_myh_mover.unit | 1 - assets/units/pd2_dlc_myh/weapons/wpn_fps_mel_sap/wpn_fps_mel_sap.material_config | 2 +- assets/units/pd2_dlc_myh/weapons/wpn_fps_mel_sap/wpn_fps_mel_sap_thq.material_config | 6 --- assets/units/pd2_dlc_nails/weapons/wpn_fps_mel_cutters/wpn_fps_mel_cutters.material_config | 2 +- assets/units/pd2_dlc_nails/weapons/wpn_fps_mel_cutters/wpn_fps_mel_cutters_thq.material_config | 6 --- assets/units/pd2_dlc_old/weapons/wpn_fps_mel_grip/wpn_fps_mel_grip.material_config | 2 +- assets/units/pd2_dlc_old/weapons/wpn_fps_mel_grip/wpn_fps_mel_grip_thq.material_config | 11 ----- assets/units/pd2_dlc_old/weapons/wpn_fps_mel_push/wpn_fps_mel_push.material_config | 2 +- assets/units/pd2_dlc_old/weapons/wpn_fps_mel_push/wpn_fps_mel_push_thq.material_config | 7 --- assets/units/pd2_dlc_opera/characters/npc_criminals_fem_3/fps_sydney_mover.unit | 1 - assets/units/pd2_dlc_opera/weapons/wpn_fps_mel_wing/wpn_fps_mel_wing.material_config | 2 +- assets/units/pd2_dlc_opera/weapons/wpn_fps_mel_wing/wpn_fps_mel_wing_thq.material_config | 6 --- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_fork/wpn_fps_mel_pitchfork.material_config | 2 +- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_fork/wpn_fps_mel_pitchfork_thq.material_config | 6 --- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_scoutknife/wpn_fps_mel_scoutknife.material_config | 2 +- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_scoutknife/wpn_fps_mel_scoutknife_thq.material_config | 6 --- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_shawn/wpn_fps_mel_shawn.material_config | 2 +- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_shawn/wpn_fps_mel_shawn_thq.material_config | 6 --- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_stick/wpn_fps_mel_stick.material_config | 2 +- assets/units/pd2_dlc_peta/weapons/wpn_fps_mel_stick/wpn_fps_mel_stick_thq.material_config | 6 --- assets/units/pd2_dlc_pn2/weapons/wpn_fps_mel_sword/wpn_fps_mel_sword.material_config | 2 +- assets/units/pd2_dlc_pn2/weapons/wpn_fps_mel_sword/wpn_fps_mel_sword_thq.material_config | 6 --- assets/units/pd2_dlc_rip/weapons/wpn_fps_mel_boxcutter/wpn_fps_mel_boxcutter.material_config | 2 +- assets/units/pd2_dlc_rip/weapons/wpn_fps_mel_boxcutter/wpn_fps_mel_boxcutter_thq.material_config | 6 --- assets/units/pd2_dlc_sha/weapons/wpn_fps_mel_ostry/wpn_fps_mel_ostry.material_config | 2 +- assets/units/pd2_dlc_sha/weapons/wpn_fps_mel_ostry/wpn_fps_mel_ostry_thq.material_config | 6 --- assets/units/pd2_dlc_spa/architecture/ext/spa_ext_shutter_door/spa_ext_shutter_door_gsma.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_spa/architecture/ext/spa_ext_shutter_door/spa_ext_shutter_door_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_spa/architecture/ext/spa_ext_shutter_door/spa_ext_shutter_door_v2_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_spa/weapons/wpn_fps_mel_catch/wpn_fps_mel_catch.material_config | 2 +- assets/units/pd2_dlc_spa/weapons/wpn_fps_mel_catch/wpn_fps_mel_catch_thq.material_config | 10 ---- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_beardy/wpn_fps_mel_beardy.material_config | 2 +- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_beardy/wpn_fps_mel_beardy_thq.material_config | 6 --- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_buck/wpn_fps_mel_buck.material_config | 2 +- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_buck/wpn_fps_mel_buck_thq.material_config | 6 --- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_great/wpn_fps_mel_great.material_config | 2 +- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_great/wpn_fps_mel_great_thq.material_config | 6 --- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_morning/wpn_fps_mel_morning.material_config | 2 +- assets/units/pd2_dlc_steel/weapons/wpn_fps_mel_morning/wpn_fps_mel_morning_thq.material_config | 6 --- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_cqc/wpn_fps_mel_cqc.material_config | 2 +- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_cqc/wpn_fps_mel_cqc_thq.material_config | 8 ---- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_tiger/wpn_fps_mel_tiger.material_config | 2 +- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_tiger/wpn_fps_mel_tiger_thq.material_config | 9 ---- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_twin/wpn_fps_mel_twin.material_config | 2 +- assets/units/pd2_dlc_turtles/weapons/wpn_fps_mel_twin/wpn_fps_mel_twin_thq.material_config | 12 ----- assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.cooked_physics | Bin 2460 -> 0 bytes assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.material_config | 40 ---------------- assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.model | Bin 440479 -> 0 bytes assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.object | 29 ------------ assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.sequence_manager | Bin 5776 -> 0 bytes assets/units/pd2_dlc_vr/equipment/bbv_interactable_lance_large/bbv_interactable_lance_large.unit | 32 ------------- assets/units/pd2_dlc_vr/equipment/bbv_pku_lootbag_01_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_bodybag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_cage_bag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_canvasbag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_explosivesbag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_lootbag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_parachute_bag_vr.unit | 3 -- assets/units/pd2_dlc_vr/equipment/gen_pku_safe_ovk_bag_vr.unit | 3 -- assets/units/pd2_dlc_vr/equipment/gen_pku_safe_wpn_bag_vr.unit | 3 -- assets/units/pd2_dlc_vr/equipment/gen_pku_spooky_bag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_toolbag_global_event_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_pku_toolbag_large_vr.unit | 29 ------------ assets/units/pd2_dlc_vr/equipment/gen_pku_toolbag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/gen_safe_secure_dummy_vr.unit | 3 -- assets/units/pd2_dlc_vr/equipment/pta_pku_goatbag_vr.unit | 4 -- assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.cooked_physics | 0 assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.material_config | 15 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.model | Bin 67331 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.object | 25 ---------- assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.sequence_manager | Bin 1216 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_american/vr_loadout_selection_rifle_american.unit | 13 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.cooked_physics | 0 assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.material_config | 15 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.model | Bin 67331 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.object | 25 ---------- assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.sequence_manager | Bin 1216 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_rifle_russian/vr_loadout_selection_rifle_russian.unit | 13 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.cooked_physics | 0 assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.material_config | 15 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.model | Bin 67331 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.object | 25 ---------- assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.sequence_manager | Bin 1216 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_shotgun/vr_loadout_selection_shotgun.unit | 13 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.cooked_physics | 0 assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.material_config | 15 ------ assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.model | Bin 67331 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.object | 25 ---------- assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.sequence_manager | Bin 1216 -> 0 bytes assets/units/pd2_dlc_vr/equipment/vr_loadout_selection_sniper/vr_loadout_selection_sniper.unit | 13 ------ assets/units/pd2_dlc_vr/menu/floor_df.texture | Bin 5592560 -> 0 bytes assets/units/pd2_dlc_vr/menu/floor_nm.texture | Bin 11184940 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_environment.cooked_physics | Bin 76003 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_environment.material_config | 58 ----------------------- assets/units/pd2_dlc_vr/menu/lbe_environment.model | Bin 3378153 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_environment.object | 64 -------------------------- assets/units/pd2_dlc_vr/menu/lbe_environment.unit | 6 --- assets/units/pd2_dlc_vr/menu/lbe_hand_selection_df.texture | Bin 699216 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.material_config | 72 ----------------------------- assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.model | Bin 344388 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.object | 28 ------------ assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.sequence_manager | Bin 1240 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_handedness_weapon.unit | 12 ----- assets/units/pd2_dlc_vr/menu/lbe_master_hand.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/lbe_master_hand.material_config | 14 ------ assets/units/pd2_dlc_vr/menu/lbe_master_hand.model | Bin 13794 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_master_hand.object | 18 -------- assets/units/pd2_dlc_vr/menu/lbe_master_hand.sequence_manager | Bin 1168 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_master_hand.unit | 8 ---- assets/units/pd2_dlc_vr/menu/lbe_menu.cooked_physics | Bin 371802 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_menu.material_config | 19 -------- assets/units/pd2_dlc_vr/menu/lbe_menu.model | Bin 3751621 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_menu.object | 138 ------------------------------------------------------- assets/units/pd2_dlc_vr/menu/lbe_menu.unit | 12 ----- assets/units/pd2_dlc_vr/menu/lbe_prop_container/lbe_prop_container.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/lbe_prop_container/lbe_prop_container.model | Bin 1086361 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_prop_container/lbe_prop_container.object | 81 -------------------------------- assets/units/pd2_dlc_vr/menu/lbe_prop_container/lbe_prop_container.unit | 8 ---- assets/units/pd2_dlc_vr/menu/lbe_prop_player_van/lbe_prop_player_van.cooked_physics | Bin 4808 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_prop_player_van/lbe_prop_player_van.model | Bin 1722155 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_prop_player_van/lbe_prop_player_van.object | 172 -------------------------------------------------------------------- assets/units/pd2_dlc_vr/menu/lbe_prop_player_van/lbe_prop_player_van.unit | 8 ---- assets/units/pd2_dlc_vr/menu/lbe_screen_assets_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_crewstats_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_empty_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_logo_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_mostwanted_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_preplanning_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_screen_statistics_df.texture | Bin 16777344 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/lbe_tutor.material_config | 24 ---------- assets/units/pd2_dlc_vr/menu/lbe_tutor.model | Bin 71172 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor.object | 59 ------------------------ assets/units/pd2_dlc_vr/menu/lbe_tutor.sequence_manager | Bin 10440 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor.unit | 8 ---- assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.material_config | 24 ---------- assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.model | Bin 73698 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.object | 59 ------------------------ assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.sequence_manager | Bin 10440 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor_mini.unit | 7 --- assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.cooked_physics | Bin 105939 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.material_config | 39 ---------------- assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.model | Bin 3788085 -> 0 bytes assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.object | 53 --------------------- assets/units/pd2_dlc_vr/menu/lbe_tutor_rooms.unit | 6 --- assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.material_config | 7 --- assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.model | Bin 4181 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.object | 6 --- assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke.unit | 6 --- assets/units/pd2_dlc_vr/menu/vr_effect_smoke/vr_effect_smoke_df.texture | Bin 174904 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_gsma.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_corrugated_metal_roof_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_gsma.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_brick_large_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_gsma.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_ext_white_plaster_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_dirty_df.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_gsma.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_int_warehouse_concrete_floor_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_menu.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/vr_menu.material_config | 2 - assets/units/pd2_dlc_vr/menu/vr_menu.model | Bin 2970 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_menu.object | 9 ---- assets/units/pd2_dlc_vr/menu/vr_menu.unit | 6 --- assets/units/pd2_dlc_vr/menu/vr_menu_mini.cooked_physics | 0 assets/units/pd2_dlc_vr/menu/vr_menu_mini.material_config | 34 -------------- assets/units/pd2_dlc_vr/menu/vr_menu_mini.model | Bin 1566831 -> 0 bytes assets/units/pd2_dlc_vr/menu/vr_menu_mini.object | 26 ----------- assets/units/pd2_dlc_vr/menu/vr_menu_mini.scene | 22 --------- assets/units/pd2_dlc_vr/menu/vr_menu_mini.unit | 6 --- assets/units/pd2_dlc_vr/mockup/occluder_branchbank.cooked_physics | Bin 370 -> 0 bytes assets/units/pd2_dlc_vr/mockup/occluder_branchbank.material_config | 3 -- assets/units/pd2_dlc_vr/mockup/occluder_branchbank.model | Bin 2479 -> 0 bytes assets/units/pd2_dlc_vr/mockup/occluder_branchbank.object | 17 ------- assets/units/pd2_dlc_vr/mockup/occluder_branchbank.unit | 8 ---- assets/units/pd2_dlc_vr/pickups/bbv_pku_money/bbv_pku_money.unit | 21 --------- assets/units/pd2_dlc_vr/player/ammo_icon.texture | Bin 1048704 -> 0 bytes assets/units/pd2_dlc_vr/player/bag_df.texture | Bin 174904 -> 0 bytes assets/units/pd2_dlc_vr/player/bi_color_df.texture | Bin 22000 -> 0 bytes assets/units/pd2_dlc_vr/player/display_df.texture | Bin 240 -> 0 bytes assets/units/pd2_dlc_vr/player/hud_interaction_circle.texture | Bin 5616 -> 0 bytes assets/units/pd2_dlc_vr/player/hud_tablet_il.texture | Bin 524416 -> 0 bytes assets/units/pd2_dlc_vr/player/hud_watch_il.texture | Bin 174904 -> 0 bytes assets/units/pd2_dlc_vr/player/hud_weapon_il.texture | Bin 174904 -> 0 bytes assets/units/pd2_dlc_vr/player/icons_df.texture | Bin 524416 -> 0 bytes assets/units/pd2_dlc_vr/player/icons_warp_df.texture | Bin 524416 -> 0 bytes assets/units/pd2_dlc_vr/player/lbe_tutur_df.texture | Bin 2796344 -> 0 bytes assets/units/pd2_dlc_vr/player/lock_vr.texture | Bin 4224 -> 0 bytes assets/units/pd2_dlc_vr/player/mag_df.texture | Bin 699216 -> 0 bytes assets/units/pd2_dlc_vr/player/mag_nm.texture | Bin 1398232 -> 0 bytes assets/units/pd2_dlc_vr/player/normal_nm.texture | Bin 300 -> 0 bytes assets/units/pd2_dlc_vr/player/rubber_df.texture | Bin 240 -> 0 bytes assets/units/pd2_dlc_vr/player/stainless_dark_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/player/stainless_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/player/throw_df.texture | Bin 1512 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_bag.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_bag.material_config | 7 --- assets/units/pd2_dlc_vr/player/vr_bag.model | Bin 18590 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_bag.object | 6 --- assets/units/pd2_dlc_vr/player/vr_bag.unit | 6 --- assets/units/pd2_dlc_vr/player/vr_gloves_df.texture | Bin 5592560 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_gloves_nm.texture | Bin 11184940 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_gloves_red_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hand.material_config | 67 --------------------------- assets/units/pd2_dlc_vr/player/vr_hand.sequence_manager | Bin 4480 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hand_contour_green.material_config | 69 ---------------------------- assets/units/pd2_dlc_vr/player/vr_hand_contour_red.material_config | 69 ---------------------------- assets/units/pd2_dlc_vr/player/vr_hand_left.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_hand_left.model | Bin 1243052 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hand_left.object | 13 ------ assets/units/pd2_dlc_vr/player/vr_hand_left.unit | 14 ------ assets/units/pd2_dlc_vr/player/vr_hand_right.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_hand_right.model | Bin 1245580 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hand_right.object | 13 ------ assets/units/pd2_dlc_vr/player/vr_hand_right.unit | 14 ------ assets/units/pd2_dlc_vr/player/vr_hand_warning_red.material_config | 70 ---------------------------- assets/units/pd2_dlc_vr/player/vr_hand_wpn.material_config | 68 --------------------------- assets/units/pd2_dlc_vr/player/vr_head_collision.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_head_collision.model | Bin 9896 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_head_collision.object | 9 ---- assets/units/pd2_dlc_vr/player/vr_head_collision.unit | 6 --- assets/units/pd2_dlc_vr/player/vr_hud_belt.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_hud_belt.material_config | 7 --- assets/units/pd2_dlc_vr/player/vr_hud_belt.model | Bin 14236 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hud_belt.object | 33 -------------- assets/units/pd2_dlc_vr/player/vr_hud_belt.sequence_manager | Bin 4976 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_hud_belt.unit | 7 --- assets/units/pd2_dlc_vr/player/vr_ladder.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_ladder.material_config | 19 -------- assets/units/pd2_dlc_vr/player/vr_ladder.model | Bin 87152 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_ladder.object | 13 ------ assets/units/pd2_dlc_vr/player/vr_ladder.sequence_manager | Bin 2232 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_ladder.unit | 7 --- assets/units/pd2_dlc_vr/player/vr_ladder_directions.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_ladder_directions.material_config | 12 ----- assets/units/pd2_dlc_vr/player/vr_ladder_directions.model | Bin 36474 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_ladder_directions.object | 10 ---- assets/units/pd2_dlc_vr/player/vr_ladder_directions.sequence_manager | Bin 1176 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_ladder_directions.unit | 7 --- assets/units/pd2_dlc_vr/player/vr_mullplan_circle_df.texture | Bin 349680 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_orientation.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_orientation.material_config | 7 --- assets/units/pd2_dlc_vr/player/vr_orientation.model | Bin 289432 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_orientation.object | 10 ---- assets/units/pd2_dlc_vr/player/vr_orientation.sequence_manager | Bin 1460 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_orientation.unit | 7 --- assets/units/pd2_dlc_vr/player/vr_shadow.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_shadow.material_config | 5 -- assets/units/pd2_dlc_vr/player/vr_shadow.model | Bin 2908 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_shadow.object | 6 --- assets/units/pd2_dlc_vr/player/vr_shadow.unit | 6 --- assets/units/pd2_dlc_vr/player/vr_throw.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_throw.material_config | 8 ---- assets/units/pd2_dlc_vr/player/vr_throw.model | Bin 34392 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_throw.object | 6 --- assets/units/pd2_dlc_vr/player/vr_throw.unit | 6 --- assets/units/pd2_dlc_vr/player/vr_warper.cooked_physics | 0 assets/units/pd2_dlc_vr/player/vr_warper.material_config | 7 --- assets/units/pd2_dlc_vr/player/vr_warper.model | Bin 339700 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_warper.object | 14 ------ assets/units/pd2_dlc_vr/player/vr_warper.sequence_manager | Bin 3572 -> 0 bytes assets/units/pd2_dlc_vr/player/vr_warper.unit | 7 --- assets/units/pd2_dlc_vr/player/wrist_df.texture | Bin 1398256 -> 0 bytes assets/units/pd2_dlc_vr/player/wrist_nm.texture | Bin 2796332 -> 0 bytes assets/units/pd2_dlc_vr/player/wrist_op.texture | Bin 699192 -> 0 bytes assets/units/pd2_dlc_vr/units/air_prop_lounge_ceramiclamp_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/bnk_prop_branch1_teller_vr.unit | 13 ------ assets/units/pd2_dlc_vr/units/bnk_prop_lobby_flowers_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/boombox_vr.unit | 15 ------ assets/units/pd2_dlc_vr/units/bor_prop_garage_toolbox_addon_vr.unit | 7 --- assets/units/pd2_dlc_vr/units/bor_prop_garage_toolbox_vr.unit | 7 --- assets/units/pd2_dlc_vr/units/chl_interactable_laptop_wpn_p_vr.unit | 8 ---- assets/units/pd2_dlc_vr/units/com_prop_mall_ceiling_lamp_wall_vr.unit | 11 ----- assets/units/pd2_dlc_vr/units/fps_vehicle_forklift_1_vr.unit | 18 -------- assets/units/pd2_dlc_vr/units/gen_equipment_security_camera_vr.unit | 16 ------- assets/units/pd2_dlc_vr/units/gen_interactable_weapon_case_2x1_vr.unit | 11 ----- assets/units/pd2_dlc_vr/units/gen_pen_laser/beam_df.texture | Bin 174904 -> 0 bytes assets/units/pd2_dlc_vr/units/gen_pen_laser/flare_df.texture | Bin 43832 -> 0 bytes assets/units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_df.texture | Bin 2796368 -> 0 bytes assets/units/pd2_dlc_vr/units/gen_pen_laser/pen_laser_nm.texture | Bin 5592536 -> 0 bytes assets/units/pd2_dlc_vr/units/lxy_prop_server_rack_1_vr.unit | 14 ------ assets/units/pd2_dlc_vr/units/mad_prop_warehouse_lamp_ceiling_b_orange_vr.unit | 10 ---- assets/units/pd2_dlc_vr/units/off_prop_office_monitor_vr.unit | 8 ---- assets/units/pd2_dlc_vr/units/off_prop_officehigh_folder_holder_01_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_01_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_02_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/off_prop_officehigh_paper_stack_03_vr.unit | 12 ----- assets/units/pd2_dlc_vr/units/sfm_prop_ext_table_decoration_a_vr.unit | 10 ---- assets/units/pd2_dlc_vr/units/stn_prop_lobby_plant_b_vr.unit | 15 ------ assets/units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie.material_config | 2 +- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_bowie/wpn_fps_mel_bowie_thq.material_config | 6 --- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding.material_config | 2 +- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_branding/wpn_fps_mel_branding_thq.material_config | 6 --- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick.material_config | 2 +- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_miningpick/wpn_fps_mel_miningpick_thq.material_config | 6 --- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper.material_config | 2 +- assets/units/pd2_dlc_west/weapons/wpn_fps_mel_scalper/wpn_fps_mel_scalper_thq.material_config | 6 --- assets/units/pd2_dlc_wild/characters/npc_criminals_wild_1/fps_wild_mover.unit | 1 - assets/units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road.material_config | 2 +- assets/units/pd2_dlc_wild/weapons/wpn_fps_mel_road/wpn_fps_mel_road_thq.material_config | 6 --- assets/units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef.material_config | 2 +- assets/units/pd2_halloween/weapons/wpn_fps_mel_chef/wpn_fps_mel_chef_thq.material_config | 7 --- assets/units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves.material_config | 2 +- assets/units/pd2_hw_boxing/weapons/wpn_fps_mel_boxing_gloves/wpn_fps_mel_boxing_gloves_thq.material_config | 6 --- assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.cooked_physics | 0 assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.material_config | 20 -------- assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.model | Bin 302074 -> 0 bytes assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.object | 19 -------- assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan.unit | 6 --- assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_df.texture | Bin 349680 -> 0 bytes assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_grill_df.texture | Bin 174928 -> 0 bytes assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_grill_nm.texture | Bin 349660 -> 0 bytes assets/units/pd2_indiana/props/mus_prop_construction_fan/mus_prop_construction_fan_nm.texture | Bin 699180 -> 0 bytes assets/units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle.material_config | 2 +- assets/units/pd2_million/weapons/wpn_fps_mel_moneybundle/wpn_fps_mel_moneybundle_thq.material_config | 6 --- assets/units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire.material_config | 2 +- assets/units/pd2_washington_reveal/weapons/wpn_fps_mel_barbedwire/wpn_fps_mel_barbedwire_thq.material_config | 10 ---- assets/units/world/props/office/desk_accessories/desk_lamp_05.cooked_physics | 0 assets/units/world/props/office/desk_accessories/desk_lamp_05.model | Bin 64144 -> 0 bytes assets/units/world/props/office/desk_accessories/desk_lamp_05.object | 29 ------------ assets/units/world/props/office/desk_accessories/desk_lamp_05.sequence_manager | Bin 1244 -> 0 bytes assets/units/world/props/office/desk_accessories/desk_lamp_05.unit | 8 ---- game.ver | 2 +- packages | 2169 +++++++++++++++++++++++++++++++++++++++++++++++++++++------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1198 files changed, 401 insertions(+), 6656 deletions(-) ```[ ]
@IDac4522cab5d1a2e9@.unit
[ ]
@ID5364bc9eac311459@.unit