LuigiBlood / sat_wave

SatellaWave
MIT License
66 stars 8 forks source link

NPC conflict: Quack (Duck) + Fisher Take #2

Closed Yukitty closed 6 years ago

Yukitty commented 6 years ago

Quack bashes Fisher Take's sprite memory, so don't allow them together.

LittleToonCat commented 6 years ago

Both Quack and Fisher Take seems okay to me, at least visually. (This is taken with only the two NPCs are enabled, maybe something else is causing it?) image

Yukitty commented 6 years ago

Hmm, you're right, it does work when just the two of them are enabled... 🙁 Time for more testing. Edit: Now that I've un-checked and re-checked the same NPCs all over again, I am also unable to reproduce. Frustrating... Edit2: A different NPC disappeared instead this time. Could it be based on the order you activate them..? 🙄

Yukitty commented 6 years ago

At this point I am assuming that the 5 NPC limit is just one too high and you can generally only get 4 NPCs total in most cases unless there's some specific combination exception(s) to that. Sorry, nevermind. 😞

LuigiBlood commented 6 years ago

The NPC limit is forced by BS-X itself.