LuigiBlood / sat_wave

SatellaWave
MIT License
64 stars 8 forks source link

New Feature: Online broadcasting #8

Open LuigiBlood opened 6 years ago

LuigiBlood commented 6 years ago

This issue was created to remind myself of what to do to make it work.

This will take a huge while; I want to find / make a protocol that handles synchronized audio and data, think with developers to implement this functionality as well.

devinacker commented 5 years ago

Since I'm randomly looking at this repo right now...

Did you have any plans for supporting (offline) Soundlink audio in emulators yet? It'd probably be easier to come up with an online streaming scheme from there.

I thought about hacking something up to allow requesting the data channel packets over HTTP, and then just using some regular streaming audio solution for the Soundlink part, but then it wouldn't really be simulating a single satellite connection so I dunno how well it'd work for accurately recreating real broadcasts.

LuigiBlood commented 5 years ago

I really want something that allows synchronized data and audio, not unlike video streaming. I still haven't decided how it should be done.

paperluigis commented 1 year ago

what about websockets (or plain tcp) and some custom binary protocol that wraps data and audio