Closed Quintus closed 13 years ago
Backgrounds should be stored as graphics, as they are in SMC itself.
So background images should go into the same directory as the other graphics, i.e. pixmaps/contrib-graphics
? Makes life easier for us as there is no need to implement background handling specifically -- I'll update the spec to reflect the fact backgrounds are just like any other graphic. This requires however the user to make his/her levels look into the pixmaps/contrib-graphics
folder instead of the more common pixmaps/game/background
one.
...this reminds me that I wanted to write some guidelines on the workflow of creating SMCPAKs. I'm going to put something into smc-get
's wiki in the next days and maybe wipe up some kind of front page (the current one looks a little small^^).
Vale, Quintus
Yep. Of course, level developers will still be able to access the SMC built-in graphics from pixmaps/game/background
.
This makes me think of a feature request I'm about to post. Issue tracking is very useful for managing ideas!
The title says it quite well--
smc-get
knows about music, sounds, graphics, worlds and of course levels, but nothing about background images.That I'm going to implement this is obvious, but I don't know wheather or not to place it in the current beta as it's already feature-frozen. If we consider this a bug, then yes, it'd go into the beta. If not, it'd go into the
devel
branch to be released with the next stable version ofsmc-get
. I tend to the latter, tough. However, any oppinions apreciated!Valete, Quintus