The D3D11 renderer currently does not support depth textures (i.e. format TextureFormat::D32 and TextureFormat::D24S8 from the latest "vulkan"-branch).
Notes:
Depth textures in D3D11 can have more than one MIP-map, but the GenerateMips function cannot be used with them when they have the bind flag D3D11_BIND_DEPTH_STENCIL.
This, however, is only required when the depth-texture is used as depth-stencil attachment (i.e. LLGL::TextureFlags::DepthStencilAttachmentUsage).
The D3D11 renderer currently does not support depth textures (i.e. format
TextureFormat::D32
andTextureFormat::D24S8
from the latest "vulkan"-branch).Notes: Depth textures in D3D11 can have more than one MIP-map, but the
GenerateMips
function cannot be used with them when they have the bind flagD3D11_BIND_DEPTH_STENCIL
. This, however, is only required when the depth-texture is used as depth-stencil attachment (i.e.LLGL::TextureFlags::DepthStencilAttachmentUsage
).