LukasBanana / LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
BSD 3-Clause "New" or "Revised" License
2.05k stars 139 forks source link

Fix incorrect sampler settings used in ResourceBinding Example.cpp #104

Closed duckdoom4 closed 7 months ago

duckdoom4 commented 7 months ago

title

LukasBanana commented 7 months ago

That's indeed the wrong sampler setting but neither of those samplers are used in the example. They can both be removed since the PSO layout uses static samplers. There are enough other examples to show how to create dynamic sampler states.

LukasBanana commented 7 months ago

Thanks for pointing out the typos. I went ahead and removed the samplers in the example with 42b9044.