Caught this mistake (that I made) while tinkering tonight.
It's exactly what it says on the tin: when using LLGL::RenderingDebugger, LLGL will attempt to reflect into the shader. Without LLGL_D3D12_ENABLE_DXCOMPILER, a crash occurs.
Crash was due to a lack of graceful HRESULT handling.
Caught this mistake (that I made) while tinkering tonight.
It's exactly what it says on the tin: when using LLGL::RenderingDebugger, LLGL will attempt to reflect into the shader. Without
LLGL_D3D12_ENABLE_DXCOMPILER
, a crash occurs.Crash was due to a lack of graceful HRESULT handling.