Closed st0rmbtw closed 5 months ago
Thank you for reporting this issue with your code sample. I was able to reproduce the issue and submitted a fix. Your example should work with ec3e3d3.
LLGL previously replaced the NSWindow contentView
with the MTKView
instead of just adding it as a subview, like it does on iOS or when an NSView
is provided instead of an NSWindow
.
GLFW
doesn't register input events whenMetal
is set as a renderer backend. Everything is fine withOpenGL
though.main.cpp
custom_surface.hpp
custom_surface.cpp
macOS version: Ventura 13.6.7