Closed elfring closed 7 years ago
Thank's for the hint, I always used this identifier syntax in my projects and with the repsective Project name prefix (here "LLGL_") I never had a problem with that. But I will fix this as soon as possible.
How about using a "#pragma once" instead of a preprocessor guard?
I know "#pragma once" is implemented in most C++ compilers, but since it's not part of the C++ standard, I'd like to use header guards instead.
Renamed all header guards from "LLGL_..._H" to "LLGL_..._H".
Thanks for your improvement of affected identifiers.
I would like to point out that an identifier like "
__LLGL_COMMAND_BUFFER_H__
" does not fit to the expected naming convention of the C++ language standard. Would you like to adjust your selection for unique names?