Closed Luke004 closed 3 years ago
This might be fixed now. I think the issue was not returning from the procedure after recognizing a collision in a loop. But to be honest - nobody is going to read this anyway =D this is more like a programming diary for myself
fixed
I am well aware that the game sometimes crashes in level 1 caused by a null pointer error in class CollisionHandler. I might rewrite this whole class sometime in order to fix this.