I've tried various video games that involves plane driving, and after driving planes in this mod, I along with my friends have some ideas that may improve the experience of driving control.
Following features are inspired by Battlefield, War Thunder, Microsoft Flight Simulator 2020
[Important] Seperate keybindings: immersive_aircraft:up(airship-up and biplane-IncreaseThrottle), immersive_aircraft:down(airship-down and biplane-DecreaseThrottle). So that we can press space/shift to control biplane-Raise/PullDown while not interfering with airship-up/down. We think that such controlling illustrates the consistence that W stands for "forward potential", and S stands for "backward potential".
[Important] Let users to control yaw/pitch/roll by mouse sliding. For example, if mouse slides to left, then aircraft would roll left; if mouse slides forward, aircraft raises pitch.
[Optional] Offer a way that allows users to lock/unlock their angle of view by aircraft's angle. This is extremely useful for dogfighting and firing the ground. This feature could be combined with feature#2
We are currently modpacking and your mod really helps the players for transporting in a non-cheating way during early stages, which is greatly appreciated by us. I sincerely hope that features above would make more players fall in love with this mod!
I've tried various video games that involves plane driving, and after driving planes in this mod, I along with my friends have some ideas that may improve the experience of driving control.
Following features are inspired by Battlefield, War Thunder, Microsoft Flight Simulator 2020
We are currently modpacking and your mod really helps the players for transporting in a non-cheating way during early stages, which is greatly appreciated by us. I sincerely hope that features above would make more players fall in love with this mod!