Luke100000 / ImmersiveAircraft

Various vanilla-friendly aircraft to explore the world at a higher pace.
https://modrinth.com/mod/immersive-aircraft
GNU General Public License v3.0
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Feature Request: Gyrodine Costs #143

Closed GrahamJenkins closed 3 months ago

GrahamJenkins commented 4 months ago

Preface: The Gyrodine is a cool concept. Manually powered aircraft rather than fueled is a cool concept for the early game. However once you get up to speed there is zero cost/maintenance required. (eg you can fly up and simply hover indefinitely) Adding in an upgrade or two and there is little reason to use the other aircraft.

I have some opinions on how this could be adjusted to feel more balanced, here are some options (opinions)

Thanks for the consideration!

Luke100000 commented 4 months ago

Fuel is actually broken since latest release, thanks for noticing. Usually, hovering would indeed drain.

GrahamJenkins commented 4 months ago

@Luke100000 That's interesting. I'm using the latest CF version (0.7.5) and fuel seems to work in the vehicles that use it, my comment was that the Gyrodyne has no fuel slot, which I assumed was due to it being a manually powered vehicle.

Per your commit, are you saying that there was something else wrong with fuel globally, or that the Gyro is supposed to require some fuel? (and the lack of fuel slot was a bug)

Luke100000 commented 4 months ago

Its actually for every vehicle where fuel consumption is not explicitly defined. Which is only the gyro right now. So, a global bug basically.