Closed ImWhiff closed 1 year ago
Hi, this happens because I assumed everyone has git installed. I will add a fallback for that soon as you are not the only one who stumbled across this :)
For recipes I recommend a data pack, which is the intended way and does not require a recompile. It also survives updates and version changes.
Hey, I tried doing it by creating a datapack. It did create the new recipe but the old recipe remained resulting 2 recipes for the same item. (E.g., bone boots can be created with bone blocks as well as normal bones)
Huh weird, it should replace the recipe. Make sure that both namespace (immersive_aircraft) and file name matches.
Oh yeap. That was it. I matched the file name and now it's working as intended. Thank you!
Hello,
I wanted to change the recipe and value of some of the armors. I found out I can change the values through the config, but not the recipe. I downloaded the zip file of the source code and changed it from there; however, when I tried to gradlew build it and make a new lib, it showed an error.
This is how I usually modify most mods to my liking, but for Immersive Armors, I am not able to unfortunately. Is there a way where I can change the recipe of the armors? (e.g., changing bone armors recipe to be crafted from bone blocks instead of just bone).
Thank you and for the awesome mod, ImWhiff