Closed Friese611 closed 6 years ago
Hi! Thanks for helping me debug this issue.
Could you please unzip this file into your mod installation folder and try again? It should give you a more detailed error message: can you copy what it says with Ctrl+C and paste it here please?
Also, does SteamVR start when you launch Lithtech.exe? If it starts, does it give any error messages?
Hi, SteamVR doesn´t start. This is the error message with the new file:
That sounds normal to me because i don´t own the Rift. I have also the latest REVIVE Software installed.
That last bit of information you added might be important, because error -3003 is precisely "Couldn't connect to the OVR Service."
Could you please try two additional things:
There are actually two important components to the Oculus software: the client (i.e., Oculus Home) which should not be needed for NOLF2 to work, and the server ("Oculus VR Runtime Service") which runs in the background. When you say that you have the Oculus software running, do you mean the Oculus Home or the background service?
The error message is the same in both ways:
If i start only steamvr manually (without the oculus service running) i see the same "Failed to initializelibOVR... " error.
I use this script for the Oculus runtime: sc config OVRService start= demand net start "OVRService" if %errorlevel% == 2 net stop "OVRService"
If i only start the script and don´t have the client open than the client starts automaticly if i use the Lithtech.exe. Sorry for my english ;-)
If i close the Oculus runtime with the script file i can´t see any Oculus software running in the task manager.
Okay. This is super weird, because the game reports OpenVR and Revive as being loaded, but the error messages and the behavior you described are those that would be expected when Revive is not active.
Are you using an antivirus that might be blocking the .dll's from being executed? Windows Defender is good, but other third-party antivirus programs tend to be a little over-aggressive at times.
i have the Windows defender and Malwarebytes Anti Exploit running. But i tried it before without running Malwarebytes and got the same error. I read in a reddit post that another user has the same problem.
Yes, thanks for all the info!
I also have reports of people successfully running the mod with the Vive (and without a Rift of course), so I'm trying to isolate what the difference among the systems may be that makes it fail on some configurations and work on others.
Anyway...thank you very much for your mod and have a nice day.
Could you try injecting the program with your installed version of Revive instead of using the embedded one? That is, run SteamVR, open Revive's system tray menu, select "Inject...", and point it to the Lithtech.exe executable.
Lol...that works ;-)
Haha, that's bizarre. I created the embedded version of Revive because other users were having the opposite problem, where Inject wasn't working.
Thank you so much for your time, and I'm glad that it works for you in the end. If by any chance you manage to find out what was wrong with the embedded version on your system, please post here so it might help other users!
Ok...i thank you!
Hi, i get this error message "Failed to initialize libovr" if i try to start the game. Any ideas? i5 6600k, 16gb ddr4, Gtx 980ti, Win 10, HTC Vive