Closed chadrik closed 5 years ago
I'm removing this from the Initial Release, I feel that this is a big and complicated problem to solve.
Note: Updated ticket description and title to limit the scope to using MDGContextGuard.
This was implemented for transformation and vertex position.
HdStream does not support motion blur yet, but until then this would be useful for offline renderers.
It is theoretically possible to use
MDGContextGuard
to gather data from other frames without actually changing frames, but I am very skeptical. I don't know of any renderers that have pulled this off, and my experience working on MtoA backed that up:MDGContextGuard
simply did not provide the correct results all of the time, which is understandable if you consider the amount of scene state that has to be prepped to correctly compute a rigged mesh. Maybe this has been improved in the last 6 years, but I'm doubtful.