Closed Retro-Aisu closed 7 years ago
This is due to the C-Stick sensitivity being high since it doesn't even move. It can be fixed by changing your controller sensitivity to really low. I could be wrong, I don't have an N3DS or a N2DS to test with.
@HugaShire is very likely correct; the C-stick's sensitivity is very high; it's supposed to be a stationary nub. An analog stick with much greater freedom of movement would naturally cause a more drastic response on movement.
I noticed while enabling the circle pad pro feature on MGS3/RE: Revelations, it takes you to a input test of the c-stick to test the sensitivity and when you move the analog stick with a external controller it sort of makes a "True" input. Even if you move the actual analog stick slightly it will register the c-stick as a full input. Now this doesn't matter for games like Smash but it does makes games where utilizing camera movement very weird.
(Tested this on a DS4 using Ds4 Windows, Gamecube Mayflash Adapter using x360ce, and an Ps3 Afterglow controller using x360ce. All do the same thing.)
System model:
New 3DS
SysNAND version (+emu/redNAND version if applicable):
11.4.0-37U
Entrypoint (How/what you're using to boot Luma3DS):
Boot9Strap 1.2
Luma3DS version:
8.1
Luma3DS configuration/options:
Default EmuNAND: (1)
Screen brightness: (4)
Splash: ( )
PIN lock: ( )
New 3DS CPU: (x)
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Autoboot EmuNAND: ( )
Use EmuNAND FIRM if booting with R: ( )
Enable loading external FIRMs and modules: ( )
Enable game patching: ( )
Show NAND or user string in System Settings: (x)
Show GBA boot screen in patched AGB_FIRM: ( )
Patch ARM9 access: ( )
Set developer UNITINFO: ( )
Disable ARM11 exception handlers: ( )
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Dump file: