Closed burhanshakir closed 1 year ago
version: Godot 3.5 stable
Steps to replicate:
GoDot crashes with this error:
The issue was related to resource management.
In the last commits it's fixed
version: Godot 3.5 stable
Steps to replicate:
GoDot crashes with this error:
================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v3.5.stable.official (991bb6ac74ac8c09d7683041b50a8ced3a2defb1) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] 1 libsystem_platform.dylib 0x00007ff814a99dfd _sigtramp + 29 [2] 2 ??? 0x0000000500000000 0x0 + 21474836480 [3] HashMap<int, Color, HashMapHasherDefault, HashMapComparatorDefault, (unsigned char)3, (unsigned char)8> collect_all(Vector<VertexData > const, HashMap<int, Color, HashMapHasherDefault, HashMapComparatorDefault, (unsigned char)3, (unsigned char)8>)
[4] FBXDocParser::Connection::Compare(FBXDocParser::Connection const) const
[5] EditorSpatialGizmo::get_plugin() const
[6] EditorLineEditFileChooser::get_file_dialog()
[7] EditorLineEditFileChooser::get_file_dialog()
[8] EditorLineEditFileChooser::get_file_dialog()
[9] EditorLineEditFileChooser::get_file_dialog()
[10] EditorLineEditFileChooser::get_file_dialog()
[11] Object::get_instance_id() const
[12] Node::get_physics_interpolation_mode() const
[13] Node::get_physics_interpolation_mode() const
[14] DirAccess DirAccess::_create_builtin()
[15] DefaultAllocator::alloc(unsigned long)
[16] DirAccess DirAccess::_create_builtin()
[17] 17 dyld 0x000000011a2a152e start + 462
-- END OF BACKTRACE --