The current way of locating animation info in the FX Data header sometimes fails:
an animation name may be the suffix of another, earlier null-terminated string in the header, which is then erroneously picked up by the parser. The result is gibberish for its segments:
A more robust way of locating the animations should address this issue.
The current way of locating animation info in the FX Data header sometimes fails: an animation name may be the suffix of another, earlier null-terminated string in the header, which is then erroneously picked up by the parser. The result is gibberish for its segments:
A more robust way of locating the animations should address this issue.