I deleted PlayerControllerKeyboard because has the same code of PlayerController, so I used a variable to differentiate if user chose "keyboard" or "keyboard and mouse".
This variable is called control. Not to be confused with "controls" at line 99.
I also updated readme, I only added a check in "add skid marks".
I deleted PlayerControllerKeyboard because has the same code of PlayerController, so I used a variable to differentiate if user chose "keyboard" or "keyboard and mouse".
This variable is called control. Not to be confused with "controls" at line 99.
I also updated readme, I only added a check in "add skid marks".