Open JohnLemonator opened 3 years ago
When compiling ALL_BUILD target, using Visual Studio 2019, I encountered a fatal error with regards to the following Link. https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-error-c1061?view=msvc-160
Build started... 1>------ Build started: Project: xr_extx_overlay, Configuration: Debug x64 ------ 1>xr_generated_overlays.cpp 1>E:\SteamVR_Projekt\OpenXR_SDK\OpenXR-OverlayLayer-master\OpenXR-OverlayLayer-master\build\api-layer\xr_generated_overlays.cpp(9925,65): fatal error C1061: compiler limit: blocks nested too deeply 1>Done building project "xr_extx_overlay.vcxproj" -- FAILED. 2>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug x64 ------ 2>Project not selected to build for this solution configuration ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 1 skipped ==========
I have devised a crude workaround to at least get the build to run.
Workaround: Replace "else" in file xr_generated_overlays.cpp(9925) with new line.
This may be fixed by #24.
When compiling ALL_BUILD target, using Visual Studio 2019, I encountered a fatal error with regards to the following Link. https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-error-c1061?view=msvc-160
I have devised a crude workaround to at least get the build to run.
Workaround: Replace "else" in file xr_generated_overlays.cpp(9925) with new line.