Trying to trace vkQuake on Windows 7, Nvidia graphics, the window comes up and the program stops working. A small 100k trace file is generated that doesn't do much more than create a window. Running in the debugger, nothing ever breaks execution, and pausing I see vktrace in MessageStream_BlockingRecv, so it's as if the connection between vkQuake and vktrace drops at some point. The game redirects stdout, but using a vk_layer_settings file, I can see validation errors over the course of a small run, so layers are capable of being loaded and outputting errors. The game is available at https://github.com/Novum/vkQuake
Trying to trace vkQuake on Windows 7, Nvidia graphics, the window comes up and the program stops working. A small 100k trace file is generated that doesn't do much more than create a window. Running in the debugger, nothing ever breaks execution, and pausing I see vktrace in MessageStream_BlockingRecv, so it's as if the connection between vkQuake and vktrace drops at some point. The game redirects stdout, but using a vk_layer_settings file, I can see validation errors over the course of a small run, so layers are capable of being loaded and outputting errors. The game is available at https://github.com/Novum/vkQuake