we have an internal (temporary) solution to do this, which we can further improve.
right now we're able to (manually) sign our macOS libVkLayer_gfxreconstruct.dylib using the same certificate
used to sign the SDK-apps.
using this signed layer-DSO I was successful capturing vulkaninfo and vkcube from our macOS SDK.
the question is whether to leave this issue open until we streamline this process further, integrate with CI, ...
what do you think @bradgrantham-lunarg ?
we have an internal (temporary) solution to do this, which we can further improve. right now we're able to (manually) sign our macOS
libVkLayer_gfxreconstruct.dylib
using the same certificate used to sign the SDK-apps. using this signed layer-DSO I was successful capturingvulkaninfo
andvkcube
from our macOS SDK.the question is whether to leave this issue open until we streamline this process further, integrate with CI, ... what do you think @bradgrantham-lunarg ?