Closed LunarTides closed 1 month ago
Closes #278
I'm just gonna put this here:
Card.adapt (1) Card.activate (1) Card.doBlueprint (1) Card.addHealth (1) Card.silence (1) Card.condition (1) Card.replacePlaceholders (1) Card.tryInfuse (1) Card.reload (1) Card.addStats (1) Card.destroy (1) Card.reset (1) Card.doPlaceholders (1) Card.remHealth (1) Card.bounce (1) Card.readable (1) Card.remStats (1) Card.view (1) Card.setStats (1) Card.kill (1) Card.attackTarget (1) Card.freeze (1) Card.discard (1) Card.fromName (1) Card.fromID (1) Card.all (1) Card.allFromName (1) Card.imperfectCopy (1) Card.takeControl (1) Player.destroyWeapon (1) Player.drawCards (1) Player.drawSpecific (1) Player.heroPower (1) Player.invoke (1) Player.setWeapon (1) Player.recruit (1) Player.joust (1) Player.mulligan (1) Player.remHealth (1) Player.createJade (1) Player.attackTarget (1) Player.addOverload (1) Player.addAttack (1) Player.shuffleIntoDeck (1) Player.addToBottomOfDeck (1) Player.addToHand (1) Player.addQuest (1) Player.spawnInDIYCard (1) Player.setToStartingHero (1) Deckcode.toVanilla (1) Deckcode.fromVanilla (1) Deckcode.import (1) Util.createLogFile (1) Event.addListener (1) Event.withSuppressed (1) CardFunctions.getClasses (1) Logger.inputTranslate (1) Logger.inputTranslateWithOptions (1) Logger.pauseTranslate (1) Interact.question (1) Interact.yesNoQuestion (1) Interact.deckCode (1) Interact.chooseOne (1) Interact.selectPlayerTarget (1) Interact.selectCardTarget (1) Interact.selectTarget (1) Interact._selectTarget (1) Interact.verifyDiySolution (1) Interact.parseEvalArgs (1) Interact.gameLoop.input (1) Interact.gameLoop.doTurnAttack (1) Interact.gameLoop.handleCmds (1) Interact.gameLoop.doTurnLogic (1) Interact.gameLoop.doTurn (1) Interact.commands.commands (1) Interact.card.useLocation (1) Interact.card.mulligan (1) Interact.card.dredge (1) Interact.card.discover (1) Interact.info.withStatus (1) Interact.info.printPlayerStats (1) Interact.info.printBoard (1) Interact.info.printHand (1) Interact.info.showGame (1) Game.input (1) Game.pause (1) Game.endTurn (1) Game.startGame (1) Game.endGame (1) Game.killCardsOnBoard (1) Game.summon (1) Game._trade (1) Game._forge (1) Game._condition (1) Game._magnetize (1) Game._combo (1) Game._hasCapacity (1) Game._corrupt (1) Game._echo (1) Game.play (1) Game._doFrenzy (1) Game._doPoison (1) Game._cleave (1) Game._spellDamage (1) Game._removeDurabilityFromWeapon (1) Game._attackerIsNum (1) Game._attackerIsPlayer (1) Game._attackerIsPlayerAndTargetIsCard (1) Game._attackerIsPlayerAndTargetIsPlayer (1) Game._attackerIsCard (1) Game._attackerIsCardAndTargetIsCard (1) Game._attackerIsCardAndTargetIsCardDoTarget (1) Game._attackerIsCardAndTargetIsCardDoAttacker (1) Game._attackerIsCardAndTargetIsPlayer (1) Game.attack (1) Game.event.listeners (1) Game.triggerEventListeners (1) Event.tick (1) Event.cardUpdate (1) Event.questUpdate (1) Event.broadcast (1) Event.broadcastDummy (1) Index.userInputLoop (1) Src.main (1) Deckcreator.askClass (1) Deckcreator.showCards (1) Deckcreator.showDeck (1) Deckcreator.generateDeckcode (1) Deckcreator.handleCmds (1) Deckcreator.main (1) Deckcreator.commands (1) Deckcreator.getCardArg (1) Deckcreator.help (1) CLI.main (1) CLC.main (1) CCC.input (1) CCC.common (1) CCC.classSpecific (1) CCC.main (1) VCC.create (1) VCC.main (1) libcc.create (1) Crashtest.main (1) TestCards.testCard (1) TestCards.main (1) CardAbilities (1) chooseOne (1) new Card() => Card.create() (1)
Closes #278
I'm just gonna put this here: