Closed Zilacon closed 3 years ago
Using the shipwrecks mod on world generation causes the server to deadlock:
Current Thread: Server thread PID: 36 | Suspended: false | Native: false | State: RUNNABLE Stack: winslow.shipwrecks.ShipwreckGen.findSeafloor(ShipwreckGen.java:384) winslow.shipwrecks.ShipwreckGen.generateSurface(ShipwreckGen.java:68) winslow.shipwrecks.ShipwreckGen.generate(ShipwreckGen.java:42) net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:167) net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1234) net.minecraft.world.chunk.Chunk.populateCB(Chunk.java:1172) net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:110) net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:95) net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:125) net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:96) org.bukkit.craftbukkit.v1_12_R1.CraftWorld.loadChunk(CraftWorld.java:404) com.wimbli.WorldBorder.WorldFillTask.run(WorldFillTask.java:210) org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:76) org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:421) net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:830) net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:472) net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:775) net.minecraft.server.MinecraftServer.run(MinecraftServer.java:629) java.lang.Thread.run(Thread.java:821)
This is repeatable on every restart.
Using the shipwrecks mod on world generation causes the server to deadlock:
This is repeatable on every restart.