What steps will reproduce the problem?
1. Try to open a model in Magic
2. If the texture(s) referenced by the model is not in the same directory as
magic.exe, texture loading will fail.
Need to preserve the absolute path to the model file (Starshatter models and
textures are in the same directory), or alternatively pop up a "File not found,
please locate it for me" dialog
Original issue reported on code.google.com by FWoltermann@gmail.com on 3 Jun 2012 at 7:28
Original issue reported on code.google.com by
FWoltermann@gmail.com
on 3 Jun 2012 at 7:28