Open Lurkars opened 1 year ago
The hide needed appears to be hidden
I moved the view to the bottom, more scrolling, but hopefully better view in v0.62.0
Looks much better, but I was wondering if it would be less crowded if a new "page" is added for outpost stuff if that makes sense
yeah, I liked to have the physical sheet in digital form and then some processes are connected, that's why I wanted to add buildings there. Not seeing your resources or not being able to put resources from characters to supply while managing buildings seems also not good to me. (Actually I am not playing FH, so just assuming most stuff!). For now I put it down on the sheet as more separated, so hopefully looks already a bit better now.
Just some notes on buildings in v0.62.2:
With above 2 points in mind - I'd suggest simply ignoring the building/repairing costs and letting players subtract the costs themselves from their character sheet or FH supply manually
Or more advanced - maybe make the Build/Repair/Upgrade button available, but clicking on it lets you pick where to grab the resources from (like 3 lumber from Player 1, 2 metal, 1 hide from Player 2, 1 hide from Supply)
Just Frist quick replay regarding unlocking by number: did you test? Because this should already work!
Just Frist quick replay regarding unlocking by number: did you test? Because this should already work!
I was using the wrong numbers of the buildings... yes it works! Edit: It's actually an error with the data. I was trying building 88. But data has it as 8. I updated my PR.
Some of the buildings are upgraded through events, how is that triggered here?
You can force upgrade by double click (long press on mobile) on upgrade button.
That's not working for me on desktop or mobile in 62.4. Trying not to spoil anything here, but I was thinking of the Barracks specifically.
That's not working for me on desktop or mobile in 62.4. Trying not to spoil anything here, but I was thinking of the Barracks specifically.
Yes, thanks was a bug introduced with adding money, should now be fixed in v0.62.5
Improvements made to building and upgrading in v0.78.0:
It would be nice to have some way to integrate the Garden.
A way to see one of two possible states of the garden (seeding/harvesting) that switches every week would be already a big improvement. This can be done on the building list.
I will investigate this. In general, support for garden was already an idea. Just have to think about good UX.