Open Lux-Ferre opened 5 months ago
Calculate the player's carry capacity based on equipment.
Eg, an empty hand slot could store 1 item but a basket in that slot could store 5.
This may be easier with a hidden equippable item to represent a slot being empty.
Entities currently have a weight, perhaps a volume would be a more realistic property for this purpose.
Calculate the player's carry capacity based on equipment.
Eg, an empty hand slot could store 1 item but a basket in that slot could store 5.
This may be easier with a hidden equippable item to represent a slot being empty.
Entities currently have a weight, perhaps a volume would be a more realistic property for this purpose.