Separate entities rendering of the world rendering
Medium
finished
Change Chunk Mesh Creation
Medium
finished
Change Physics System
Medium
finished
Change Player movement
Medium
for next release
glViewport #33
Medium
finished
Change World System
Low
finished
Bind Player and Camera in one object
Low
finished
New Mod System
Low
Any other changes or suggestions please write a comment
Changelog:
Build-156 92a0c9e0b127598a6c3f452567b710bd35161817 :
Changes
@Guerra24: Add ModStateLoop for mods
@Guerra24: Mods are now instanced one time
@Guerra24: New PCF Shadow Mapping
BugFixes
@Guerra24: Fixed Volumetric Light sun position
Build-155 70d2f3fbdfb75b5c37d047c467893370ab04dc8b :
Changes
@Guerra24: Better Parallax Texture
@Guerra24: Add an extra pass to Deferred Shading (Final1)
@Guerra24: NoMoreRabbitPhysics, a new physics movement and speed calculation
@Guerra24: VelocityComponent now uses Vector3f instead of 3 floats
Build-154 8bd8890b1805155dac4e5fa3471c66d853f938b0 :
Changes
@Guerra24: NoMoreStaticDisplay, now display is like any other object
@Guerra24: Display now uses a ContextFormat for OpenGL context
@Guerra24: Display is now a sub-object of Window
@Guerra24: Moved a lot of Display objects to Window object
@Guerra24: Now can create multiple Displays
@Guerra24: Removed a lot of old files
Build 153 f6cc1b64142a0c91ad1580948299288b5fda5729 :
Changes
@Guerra24: All the assets now are stored in the jar, so the external assets folder only stores generated data like worlds, configuration, mods, etc
@Guerra24: Some changes to Sound System code
BugFixes
@Guerra24: Quick fix to Parallax Mapping not compiling in non NVIDIA graphic cards (issue #47)
Notes:
GUI Renderer, TextHandler and any OpenGL text system where replaced by NanoVG Rendering System.
Blocks now has a "isTransparent" boolean to check face culling.
Build 152-1 9bd9a2b5f6460044708fefbbb98b70247b1a5dfc :
Changes
@Guerra24: Reduced effect of parallax mapping.
@Guerra24: Testing wet surface in blocks.
@Guerra24: Add JavaDoc task to build.gradle.
@Guerra24: Player velocity now are clamped to 2.
@Guerra24: Ice now has lower velocity reduction.
@Guerra24: Entities now slide on ice.
BugFixes
@Guerra24: Fixed JUnit Tests.
@Guerra24: Fixed game settings not saving the correct version of the file.
@Guerra24: Fixed player unable to jump inside water or swim.
Build 151 9a9dc90094ac7dc0010f2c9b7206ce2ed72f2310 :
@danirod: Finally GameResources is a Singleton. Only a single instance of GameResources can exist at the same time in the game (fixes #42)
@danirod: Some multithreading issues related to non-concurrent ArrayLists have been fixed
Build 150 ed094b39d6fd8ffe8ec7f1524b7cfcc29c3e278f :
@Guerra24: More JUnit Test
@Guerra24: Better Debug Screen
Build 149 2fc72246f676543c4ecbd387d45eeb03f591cc99 :
@Guerra24: Debug Screen In Game
Build 148 b33425f861f78e03999517d68b222a5abd68e7eb :
@Guerra24: JUnit test with OpenGL and some changes
@Guerra24: Now shadow is more darker
@Guerra24: GUIRenderer marked as Deprecated
@Guerra24: TextHandler marked as Deprecated
Build 147 49af74ede1fb11df0023b9988e7fdc93fb790e64 :
@Guerra24: Add Normal Mapping
@Guerra24: Parallax Mapping support
@Guerra24: New options
Build 146 4e00e8c4f9d21968883e051ada3eb96e14d85426 :
@Guerra24: Removed NitroNet
@Guerra24: New World Selection Screen (WIP)
Build 145:
@Guerra24: Fixed Friction Based Physics 168e41a09ae96c1fde943bc10770095502bde2a1
@Guerra24: New HDR b3c576b2ee56fd822280a9e831fb1b04ef8ab09b
@Guerra24: Color Correction b3c576b2ee56fd822280a9e831fb1b04ef8ab09b
Build 144 6f265e033efc44c163db508c5053324321e228a8 :
@Guerra24: Better Glow
@Guerra24: Updated Year in License.
Build 143 8a8dc2ec89f7d2bc40c160a62b0b063049a19b8f :
@Guerra24: Particle rendering now uses glDrawArraysInstanced
@Guerra24: Fixed bug in GlobalStates in case of setting an already set state.
Build 142 815e7090ba06fcd2a75e57dae1611d316ee0078c :
@Guerra24: New Options Menu Background
@Guerra24: New Slider for Menus
@Guerra24: New Draw Distance Selector
@Guerra24: New Collision and Physics System.
Build 141 01dfcf3b56f45ddb72a5ca57914d02e7abdfb4ec :
@Guerra24: Fixed NanoVG crash #46
@Guerra24: New WebRenderer to Main Menu news
@Guerra24: New Custom Mouse Cursor
@Guerra24: Water now are 4 quads instead of 1
@Guerra24: New Options Menu.
Build 140 b8b66af07eea9567116a2e447cf055811faa7b4d :
@Guerra24: Add Ashley as ECS
@Guerra24: Add Log4J as new logger
@Guerra24: New Velocity Based Physics system
@Guerra24: Fixes in entity rendering.
Build 139:
@Guerra24: Fixed caves generation 7828a198855aa093b8a8a33f005c95524dfe0067
@Guerra24: Merged more features from Infinity 3f851e5f778b73072558a0c0dcbe43b1e571b26b
@Guerra24: Fixed torch light 3f851e5f778b73072558a0c0dcbe43b1e571b26b
@Guerra24: Fixed Volumetric Light 3f851e5f778b73072558a0c0dcbe43b1e571b26b
@Guerra24: Fixed Options button in pause menu 3f851e5f778b73072558a0c0dcbe43b1e571b26b
@Guerra24: Biomes test in progress c58ac8f830794bb14064f1d9a790ce444a0c29d1
@Guerra24: Add License to a lot of files c58ac8f830794bb14064f1d9a790ce444a0c29d1
@Guerra24: Add options menu In Game c58ac8f830794bb14064f1d9a790ce444a0c29d1
Build 138 f2d4730c4ecc70c536b6eee5b655422bdc70886e :
@Guerra24: Fixed NanoVG Crash
@Guerra24: New Buttons
@Guerra24: Merged features from Infinity
Build 137:
@Guerra24: Add NanoVG Support 5ce0652594bd8db79f15b3eacf0fbdda5d7db786
@Guerra24: Now water receives shadows 392da722a16ed045ba40d20dfdc1312bec6d0619
@Guerra24: Some Fixes with Occlusion Culling 392da722a16ed045ba40d20dfdc1312bec6d0619
@Guerra24: Fixed Projection Matrix on Tessellator shadow rendering e8fef926a0069754f25ef437734ac104e57e0fdd
@Guerra24: Add Occlusion Culling 375562113eec51aa130a3882fef995e39a4a62d5
@Guerra24: Chunk Sort from distance 375562113eec51aa130a3882fef995e39a4a62d5
Build 136 d5997000ec38b174004fd81efc1c66b53d4c48e1 :
@Guerra24: Particles now supports alpha blending
Build 135:
@Guerra24: Pre Release 1 b81fe1a5442466a7b60b7f1bb3d70c7bb7105122
@Guerra24: Bloom FX b9fee81a79a5df05f8f42caaac52aa73fdf04f94
Build 134 91ff1305bf8235498f030e6c2f86fd263cb7e6a7 :
@Guerra24: New Procedurally Generated Waves
Build 133:
@Guerra24: Add Final pass to Deferred Shading/Lighting 7c9fbe4dc1a06d7307f048dcd9e421e5a84fdaf4
@Guerra24: Fixes in shadows 355e196659d6eb5a6c62213560fa400175834ea8
@Guerra24: Changes to game states 355e196659d6eb5a6c62213560fa400175834ea8
@Guerra24: Changes in Game Settings 355e196659d6eb5a6c62213560fa400175834ea8
@Guerra24: Fixes in main loop 4c88c6dfcfb9ec0202f654f11477b4b2b8727306
@Guerra24: Shadows fully implemented in Tessellator 4c88c6dfcfb9ec0202f654f11477b4b2b8727306
@Guerra24: Updated readme and version bump abda0d81a4901829bdb4175f89aeee0b80bc2ed0
Build 132:
@Guerra24: Block light is now loaded to shaders efede9db20e4b20d8c2d54fb7def00b1e7951f8a
@Guerra24: Tessellator now supports Specular and Screen Space Reflections efede9db20e4b20d8c2d54fb7def00b1e7951f8a
@Guerra24: Possible HDPI Fix efede9db20e4b20d8c2d54fb7def00b1e7951f8a
@Guerra24: Block system re-write b60de24524e12ffa4e672912fe11e4f87317cd75
@Guerra24: Now block textures are only in one file b60de24524e12ffa4e672912fe11e4f87317cd75
@Guerra24: Add Tessellator Texture Atlas System b60de24524e12ffa4e672912fe11e4f87317cd75
@Guerra24: Fixed Tessellator Face Up b60de24524e12ffa4e672912fe11e4f87317cd75
@Guerra24: Now Chunk blocks use Tessellator on all faces b60de24524e12ffa4e672912fe11e4f87317cd75
@Guerra24: Fixed Tessellator vertex instability on large positions 6d8253530888260e6368528e701e4f4987c31e23
@Guerra24: Modding system based on annotations and refletions 4ab209331146ad581b85334fd301cc2ebfbbc190
Build 131 17c3f7e15b88b97890067f812e970d7ab393686d :
@Guerra24: Now runs only in one thread
@Guerra24: TextMasterRenderer are now singleton
@Guerra24: Tessellator default cube are broken in top and bottom face, disabled for now
@Guerra24: Chunk top and bottom blocks face still uses the old fixed object mesh, the other faces uses the new Tessellator dynamic mesh generation
@Guerra24: Fixed Crash in case of data updated in the Tessellator
Build 130 04d9e9a2dc644639473f7cd76c2689871111cccd :
@Guerra24: Tessellator, a dynamic mesh generator
Build 129:
@Danirod: Gradle: automatically add XstartOnFirstThread argument if is running on OS X #45
@Guerra24: Now game settings are saved to a file 9ffde84e8a2513d355c9610c80e24342fa4e673c
Build 128 66229ba5a8489de43072f2ea53af9c330b78e8f3 :
@Guerra24: Fixed FOG
@Guerra24: In case of Shader Syntax Error Throws an IllegalStateException
Build 127:
@Guerra24: Fixed OpenAL Issue related to latest LWJGL3 Build 1028c39a8dc1777303fdb8eb11ee460cabbdac05
@Guerra24: Fixed Transparency 5d71d44035c7e3214e6ad4190a65d92125de0ec3
@Guerra24: Fixed Sun position in screen space 5d71d44035c7e3214e6ad4190a65d92125de0ec3
@Guerra24: Block Picking working e0416691bb1cc048fdec7e931100cce74e8b9b11
@Guerra24: New gData texture e0416691bb1cc048fdec7e931100cce74e8b9b11
@Guerra24: Fixed Block Light e0416691bb1cc048fdec7e931100cce74e8b9b11
@Guerra24: New Particle System 495d0df36b7f852d35283823b66e335f1815d396
Build 126 9b75642b3d524b37b3f5d79826aea522b822cc2a :
@Guerra24: New Multi-Pass Deferred Shading
@Guerra24: Started the new Mod System
Build 125:
@Guerra24: New Sun/Moon b23419fc4e8d347dff903841873df961a508ce65
@Guerra24: Add 2D Volumetric Light b23419fc4e8d347dff903841873df961a508ce65
@Guerra24: Removed Unused files b23419fc4e8d347dff903841873df961a508ce65
@Guerra24: Re factor Main Menu and Options Menu b23419fc4e8d347dff903841873df961a508ce65
@Guerra24: Fixed LWJGL Version 297708be2d862655848c024541de91b96726a231
@Guerra24: New Composite pass to Deferred Shading e8e212886d237ab5fceffdf96ce75179f15b0b48
Build 124 b08bd42e1606d319c802e4f5223cba4919f9a15c :
@Guerra24: New Ice Block
@Guerra24: Better Screen Space Reflections
@Guerra24: Now BlockID is loaded to shaders
@Guerra24: New Sun/Moon fully generated in GPU
Build 123 f346f810e6843e41e53f15a1dd34a31866ea5389 :
@Guerra24: Screen Space Reflections
Build 122 455fd1d48c2bff6329c24d8733f6196d8ba8c41d :
@Guerra24: Fixes in Deferred Shading/Rendering
@Guerra24: Dof working
Build 120 dc5b5a6 :
@Guerra24: Add Motion Blur and Bloom
Build 119 437ff86 :
@Guerra24: Slick2d is removed due to new texture loading system
@Guerra24: LWJGL now is downloaded by Gradle
@Guerra24: Removed LWJGL Natives
@Guerra24: Fixed the depth texture in post processing
@Guerra24: FXDOF modified
Build 118 ee35740 :
@Guerra24: Disabled HQWater and Shadows in OSX devices
@Guerra24: Can enable or disable the HQWater, Shadows, FXAA and DOF
Build 117 009b79f :
@danirod: Fixed Fragment Shader
Build 116 820e347 :
@danirod: Argument names and autostart
Build 115 d047043 :
@danirod: Extract logic into States
Issue to keep track of the Voxel rewrite.
Changes
Any other changes or suggestions please write a comment
Changelog:
Build-156 92a0c9e0b127598a6c3f452567b710bd35161817 : Changes @Guerra24: Add ModStateLoop for mods @Guerra24: Mods are now instanced one time @Guerra24: New PCF Shadow Mapping
BugFixes @Guerra24: Fixed Volumetric Light sun position
Build-155 70d2f3fbdfb75b5c37d047c467893370ab04dc8b : Changes @Guerra24: Better Parallax Texture @Guerra24: Add an extra pass to Deferred Shading (Final1) @Guerra24: NoMoreRabbitPhysics, a new physics movement and speed calculation @Guerra24: VelocityComponent now uses Vector3f instead of 3 floats
BugFixes Display incorrectly setting "Resizable" option.
Build-154 8bd8890b1805155dac4e5fa3471c66d853f938b0 : Changes @Guerra24: NoMoreStaticDisplay, now display is like any other object @Guerra24: Display now uses a ContextFormat for OpenGL context @Guerra24: Display is now a sub-object of Window @Guerra24: Moved a lot of Display objects to Window object @Guerra24: Now can create multiple Displays @Guerra24: Removed a lot of old files
Build 153 f6cc1b64142a0c91ad1580948299288b5fda5729 : Changes @Guerra24: All the assets now are stored in the jar, so the external assets folder only stores generated data like worlds, configuration, mods, etc @Guerra24: Some changes to Sound System code
BugFixes @Guerra24: Quick fix to Parallax Mapping not compiling in non NVIDIA graphic cards (issue #47)
Build 152-2 547a68a65f496fecee2235a2d06a6df0e8d61288 : @Guerra24: Removed Deprecated Objects @Guerra24: Better Block Face Culling.
Notes: GUI Renderer, TextHandler and any OpenGL text system where replaced by NanoVG Rendering System. Blocks now has a "isTransparent" boolean to check face culling.
Build 152-1 9bd9a2b5f6460044708fefbbb98b70247b1a5dfc : Changes @Guerra24: Reduced effect of parallax mapping. @Guerra24: Testing wet surface in blocks. @Guerra24: Add JavaDoc task to build.gradle. @Guerra24: Player velocity now are clamped to 2. @Guerra24: Ice now has lower velocity reduction. @Guerra24: Entities now slide on ice.
BugFixes @Guerra24: Fixed JUnit Tests. @Guerra24: Fixed game settings not saving the correct version of the file. @Guerra24: Fixed player unable to jump inside water or swim.
Build 151 9a9dc90094ac7dc0010f2c9b7206ce2ed72f2310 : @danirod: Finally GameResources is a Singleton. Only a single instance of GameResources can exist at the same time in the game (fixes #42) @danirod: Some multithreading issues related to non-concurrent ArrayLists have been fixed
Build 150 ed094b39d6fd8ffe8ec7f1524b7cfcc29c3e278f : @Guerra24: More JUnit Test @Guerra24: Better Debug Screen
Build 149 2fc72246f676543c4ecbd387d45eeb03f591cc99 : @Guerra24: Debug Screen In Game
Build 148 b33425f861f78e03999517d68b222a5abd68e7eb : @Guerra24: JUnit test with OpenGL and some changes @Guerra24: Now shadow is more darker @Guerra24: GUIRenderer marked as Deprecated @Guerra24: TextHandler marked as Deprecated
Build 147 49af74ede1fb11df0023b9988e7fdc93fb790e64 : @Guerra24: Add Normal Mapping @Guerra24: Parallax Mapping support @Guerra24: New options
Build 146 4e00e8c4f9d21968883e051ada3eb96e14d85426 : @Guerra24: Removed NitroNet @Guerra24: New World Selection Screen (WIP)
Build 145: @Guerra24: Fixed Friction Based Physics 168e41a09ae96c1fde943bc10770095502bde2a1 @Guerra24: New HDR b3c576b2ee56fd822280a9e831fb1b04ef8ab09b @Guerra24: Color Correction b3c576b2ee56fd822280a9e831fb1b04ef8ab09b
Build 144 6f265e033efc44c163db508c5053324321e228a8 : @Guerra24: Better Glow @Guerra24: Updated Year in License.
Build 143 8a8dc2ec89f7d2bc40c160a62b0b063049a19b8f : @Guerra24: Particle rendering now uses glDrawArraysInstanced @Guerra24: Fixed bug in GlobalStates in case of setting an already set state.
Build 142 815e7090ba06fcd2a75e57dae1611d316ee0078c : @Guerra24: New Options Menu Background @Guerra24: New Slider for Menus @Guerra24: New Draw Distance Selector @Guerra24: New Collision and Physics System.
Build 141 01dfcf3b56f45ddb72a5ca57914d02e7abdfb4ec : @Guerra24: Fixed NanoVG crash #46 @Guerra24: New WebRenderer to Main Menu news @Guerra24: New Custom Mouse Cursor @Guerra24: Water now are 4 quads instead of 1 @Guerra24: New Options Menu.
Build 140 b8b66af07eea9567116a2e447cf055811faa7b4d : @Guerra24: Add Ashley as ECS @Guerra24: Add Log4J as new logger @Guerra24: New Velocity Based Physics system @Guerra24: Fixes in entity rendering.
Build 139: @Guerra24: Fixed caves generation 7828a198855aa093b8a8a33f005c95524dfe0067 @Guerra24: Merged more features from Infinity 3f851e5f778b73072558a0c0dcbe43b1e571b26b @Guerra24: Fixed torch light 3f851e5f778b73072558a0c0dcbe43b1e571b26b @Guerra24: Fixed Volumetric Light 3f851e5f778b73072558a0c0dcbe43b1e571b26b @Guerra24: Fixed Options button in pause menu 3f851e5f778b73072558a0c0dcbe43b1e571b26b @Guerra24: Biomes test in progress c58ac8f830794bb14064f1d9a790ce444a0c29d1 @Guerra24: Add License to a lot of files c58ac8f830794bb14064f1d9a790ce444a0c29d1 @Guerra24: Add options menu In Game c58ac8f830794bb14064f1d9a790ce444a0c29d1
Build 138 f2d4730c4ecc70c536b6eee5b655422bdc70886e : @Guerra24: Fixed NanoVG Crash @Guerra24: New Buttons @Guerra24: Merged features from Infinity
Build 137: @Guerra24: Add NanoVG Support 5ce0652594bd8db79f15b3eacf0fbdda5d7db786 @Guerra24: Now water receives shadows 392da722a16ed045ba40d20dfdc1312bec6d0619 @Guerra24: Some Fixes with Occlusion Culling 392da722a16ed045ba40d20dfdc1312bec6d0619 @Guerra24: Fixed Projection Matrix on Tessellator shadow rendering e8fef926a0069754f25ef437734ac104e57e0fdd @Guerra24: Add Occlusion Culling 375562113eec51aa130a3882fef995e39a4a62d5 @Guerra24: Chunk Sort from distance 375562113eec51aa130a3882fef995e39a4a62d5
Build 136 d5997000ec38b174004fd81efc1c66b53d4c48e1 : @Guerra24: Particles now supports alpha blending
Build 135: @Guerra24: Pre Release 1 b81fe1a5442466a7b60b7f1bb3d70c7bb7105122 @Guerra24: Bloom FX b9fee81a79a5df05f8f42caaac52aa73fdf04f94
Build 134 91ff1305bf8235498f030e6c2f86fd263cb7e6a7 : @Guerra24: New Procedurally Generated Waves
Build 133: @Guerra24: Add Final pass to Deferred Shading/Lighting 7c9fbe4dc1a06d7307f048dcd9e421e5a84fdaf4 @Guerra24: Fixes in shadows 355e196659d6eb5a6c62213560fa400175834ea8 @Guerra24: Changes to game states 355e196659d6eb5a6c62213560fa400175834ea8 @Guerra24: Changes in Game Settings 355e196659d6eb5a6c62213560fa400175834ea8 @Guerra24: Fixes in main loop 4c88c6dfcfb9ec0202f654f11477b4b2b8727306 @Guerra24: Shadows fully implemented in Tessellator 4c88c6dfcfb9ec0202f654f11477b4b2b8727306 @Guerra24: Updated readme and version bump abda0d81a4901829bdb4175f89aeee0b80bc2ed0
Build 132: @Guerra24: Block light is now loaded to shaders efede9db20e4b20d8c2d54fb7def00b1e7951f8a @Guerra24: Tessellator now supports Specular and Screen Space Reflections efede9db20e4b20d8c2d54fb7def00b1e7951f8a @Guerra24: Possible HDPI Fix efede9db20e4b20d8c2d54fb7def00b1e7951f8a @Guerra24: Block system re-write b60de24524e12ffa4e672912fe11e4f87317cd75 @Guerra24: Now block textures are only in one file b60de24524e12ffa4e672912fe11e4f87317cd75 @Guerra24: Add Tessellator Texture Atlas System b60de24524e12ffa4e672912fe11e4f87317cd75 @Guerra24: Fixed Tessellator Face Up b60de24524e12ffa4e672912fe11e4f87317cd75 @Guerra24: Now Chunk blocks use Tessellator on all faces b60de24524e12ffa4e672912fe11e4f87317cd75 @Guerra24: Fixed Tessellator vertex instability on large positions 6d8253530888260e6368528e701e4f4987c31e23 @Guerra24: Modding system based on annotations and refletions 4ab209331146ad581b85334fd301cc2ebfbbc190
Build 131 17c3f7e15b88b97890067f812e970d7ab393686d : @Guerra24: Now runs only in one thread @Guerra24: TextMasterRenderer are now singleton @Guerra24: Tessellator default cube are broken in top and bottom face, disabled for now @Guerra24: Chunk top and bottom blocks face still uses the old fixed object mesh, the other faces uses the new Tessellator dynamic mesh generation @Guerra24: Fixed Crash in case of data updated in the Tessellator
Build 130 04d9e9a2dc644639473f7cd76c2689871111cccd : @Guerra24: Tessellator, a dynamic mesh generator
Build 129: @Danirod: Gradle: automatically add XstartOnFirstThread argument if is running on OS X #45 @Guerra24: Now game settings are saved to a file 9ffde84e8a2513d355c9610c80e24342fa4e673c
Build 128 66229ba5a8489de43072f2ea53af9c330b78e8f3 : @Guerra24: Fixed FOG @Guerra24: In case of Shader Syntax Error Throws an IllegalStateException
Build 127: @Guerra24: Fixed OpenAL Issue related to latest LWJGL3 Build 1028c39a8dc1777303fdb8eb11ee460cabbdac05 @Guerra24: Fixed Transparency 5d71d44035c7e3214e6ad4190a65d92125de0ec3 @Guerra24: Fixed Sun position in screen space 5d71d44035c7e3214e6ad4190a65d92125de0ec3 @Guerra24: Block Picking working e0416691bb1cc048fdec7e931100cce74e8b9b11 @Guerra24: New gData texture e0416691bb1cc048fdec7e931100cce74e8b9b11 @Guerra24: Fixed Block Light e0416691bb1cc048fdec7e931100cce74e8b9b11 @Guerra24: New Particle System 495d0df36b7f852d35283823b66e335f1815d396
Build 126 9b75642b3d524b37b3f5d79826aea522b822cc2a : @Guerra24: New Multi-Pass Deferred Shading @Guerra24: Started the new Mod System
Build 125: @Guerra24: New Sun/Moon b23419fc4e8d347dff903841873df961a508ce65 @Guerra24: Add 2D Volumetric Light b23419fc4e8d347dff903841873df961a508ce65 @Guerra24: Removed Unused files b23419fc4e8d347dff903841873df961a508ce65 @Guerra24: Re factor Main Menu and Options Menu b23419fc4e8d347dff903841873df961a508ce65 @Guerra24: Fixed LWJGL Version 297708be2d862655848c024541de91b96726a231 @Guerra24: New Composite pass to Deferred Shading e8e212886d237ab5fceffdf96ce75179f15b0b48
Build 124 b08bd42e1606d319c802e4f5223cba4919f9a15c : @Guerra24: New Ice Block @Guerra24: Better Screen Space Reflections @Guerra24: Now BlockID is loaded to shaders @Guerra24: New Sun/Moon fully generated in GPU
Build 123 f346f810e6843e41e53f15a1dd34a31866ea5389 : @Guerra24: Screen Space Reflections
Build 122 455fd1d48c2bff6329c24d8733f6196d8ba8c41d : @Guerra24: Fixes in Deferred Shading/Rendering @Guerra24: Dof working
Build 121 05e07cad59d5f7a191e2e26a4fe579187bf136e5 : @Guerra24: Deferred Shading/Rendering
Build 120 dc5b5a6 : @Guerra24: Add Motion Blur and Bloom
Build 119 437ff86 : @Guerra24: Slick2d is removed due to new texture loading system @Guerra24: LWJGL now is downloaded by Gradle @Guerra24: Removed LWJGL Natives @Guerra24: Fixed the depth texture in post processing @Guerra24: FXDOF modified
Build 118 ee35740 : @Guerra24: Disabled HQWater and Shadows in OSX devices @Guerra24: Can enable or disable the HQWater, Shadows, FXAA and DOF
Build 117 009b79f : @danirod: Fixed Fragment Shader
Build 116 820e347 : @danirod: Argument names and autostart
Build 115 d047043 : @danirod: Extract logic into States