Lux-Vacuos / Voxel

Sandbox survival game created with Light Engine (Development halted due to other projects)
https://luxvacuos.net/projects
GNU General Public License v3.0
21 stars 6 forks source link

Normal Mapping Bug #86

Closed Guerra24 closed 7 years ago

Guerra24 commented 7 years ago

Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.