Closed Guerra24 closed 7 years ago
Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.
Issues with normal mapping using the new PBR lighting, seems like wrong vector transformation from world space to TBN space. Some elements work correctly, others no. It's really weird. Affects Direct Light and Point Lights.