Open Guerra24 opened 7 years ago
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] Starting Client
...
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] Voxel Client Version: Development Version
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] Running on: LINUX_64
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] LWJGL Version: 3.1.0 build 40
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] GLFW Version: 3.3.0 X11 GLX EGL clock_gettime /dev/js Xf86vm shared
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] OpenGL Version: 3.3 (Core Profile) Mesa 11.2.0
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] Vendor: Intel Open Source Technology Center
[INFO 2016/12/26 16:34:41 PM] [Voxel-Client] Renderer: Mesa DRI Intel(R) Haswell Desktop
...
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client]
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Registering State: Splash_Screen
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Loading NVGTexture: LuxVacuos-Logo.png
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] ModLoader Init phase
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] ModLoader Post Init phase
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Setting current state to Splash_Screen
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] StateMachine running
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Registering State: About
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Loading NVGTexture: Voxel-Logo.png
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Registering State: Main_Menu
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Compiling: test
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Registering State: Options
[INFO 2016/12/26 16:34:42 PM] [Voxel-Client] Registering State: SP_Create_World
[INFO 2016/12/26 16:34:43 PM] [Voxel-Client] Registering State: SP_Loading
[INFO 2016/12/26 16:34:43 PM] [Voxel-Client] Registering State: SP_Pause
[INFO 2016/12/26 16:34:43 PM] [Voxel-Client] Registering State: SP_Selection
[INFO 2016/12/26 16:34:43 PM] [Voxel-Client] Registering State: Test
[INFO 2016/12/26 16:34:43 PM] [Voxel-Client] Loading Shader to GL-VFS: /common/common.glsl
java.lang.IllegalStateException: This function is not available.
at org.lwjgl.system.Checks.checkFunctionAddress(Checks.java:94)
at org.lwjgl.opengl.ARBShadingLanguageInclude.nglNamedStringARB(ARBShadingLanguageInclude.java:105)
at org.lwjgl.opengl.ARBShadingLanguageInclude.glNamedStringARB(ARBShadingLanguageInclude.java:140)
at net.luxvacuos.voxel.client.rendering.api.opengl.shaders.ShaderProgram.loadToVFS(ShaderProgram.java:85)
at net.luxvacuos.voxel.client.core.states.TestState.init(TestState.java:115)
at net.luxvacuos.voxel.universal.core.states.StateMachine.registerState(StateMachine.java:54)
at net.luxvacuos.voxel.client.core.Voxel.lambda$init$7(Voxel.java:164)
at net.luxvacuos.voxel.universal.core.TaskManager.update(TaskManager.java:39)
at net.luxvacuos.voxel.client.core.Voxel.loop(Voxel.java:214)
at net.luxvacuos.voxel.client.core.Voxel.build(Voxel.java:194)
at net.luxvacuos.voxel.client.core.Voxel.
This comment was edited by @HACKhalo2 to highlight relevant information to the bug
@matiuri what Intel chipset do you have?
@HACKhalo2 I'm not completely sure, but I think it's an Intel HD Graphics 4600
@matiuri that works and is what I was looking for. Thank you.
Do you have access to a Windows machine with the same chipset to make sure it isn't a Mesa issue?
@HACKhalo2 Yes, my computer is dual-booted. However, I won't boot Windows now because it's a waste of time, as I'm running Linux. I'll check that tomorrow when I turn on the computer again.
@HACKhalo2 I've just run Voxel in Windows. Here is the output of gradlew.bat run:
:utils:compileJava UP-TO-DATE :utils:processResources UP-TO-DATE :utils:classes UP-TO-DATE :utils:jar UP-TO-DATE :ashley:compileJava UP-TO-DATE :ashley:processResources UP-TO-DATE :ashley:classes UP-TO-DATE :ashley:jar UP-TO-DATE :assets:compileJava UP-TO-DATE :assets:processResources UP-TO-DATE :assets:classes UP-TO-DATE :assets:jar UP-TO-DATE :universal:compileJava UP-TO-DATE :universal:processResources UP-TO-DATE :universal:classes UP-TO-DATE :universal:jar UP-TO-DATE :client:compileJava UP-TO-DATE :client:processResources UP-TO-DATE :client:classes UP-TO-DATE :client:run [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Starting Client [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Creating WindowHandle for 'Voxel' [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] PixelBufferHandle [redBits=16, redBitsAccum=0, greenBits=16, greenBitsAccum=0, blueBits =16, blueBitsAccum=0, alphaBits=8, alphaBitsAccum=0, depthBits=32, stencilBits=8, auxBuffers=0, samples=0, refreshRate=-1, stereo=fal se, srgbCapable=true, doubleBuffer=true] [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Creating new Window 'Voxel' [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 32 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 32 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 32 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 32 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 64 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 64 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Roboto-Bold.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Roboto-Regular.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Poppins-Regular.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Poppins-Light.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Poppins-Medium.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Poppins-Bold.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Poppins-SemiBold.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading NVGFont: Entypo.ttf [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Voxel Client Version: Development Version [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Running on: WINDOWS_64 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] LWJGL Version: 3.1.1 build 16 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] GLFW Version: 3.3.0 Win32 WGL EGL VisualC DLL [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] OpenGL Version: 3.3.0 - Build 20.19.15.4531 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] GLSL Version: 3.30 - Build 20.19.15.4531 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Vendor: Intel [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Renderer: Intel(R) HD Graphics 4600 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Starting Mods Load [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] ModLoader Pre Init phase [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading Texture: def/d.png [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading Texture: def/d_n.png [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 256 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 256 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading Texture: def/d_r.png [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading Texture: def/d_m.png [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Loading Texture: def/d_s.png [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image width: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image height: 512 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image components: 4 [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Image HDR: false [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] [INFO 2017/01/02 11:51:00 AM] [Voxel-Client] Starting up SoundSystem... [INFO 2017/01/02 11:51:00 AM] [CommandThread] Initializing LWJGL OpenAL [INFO 2017/01/02 11:51:00 AM] [CommandThread] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [INFO 2017/01/02 11:51:00 AM] [CommandThread] OpenALC10: true [INFO 2017/01/02 11:51:00 AM] [CommandThread] OpenALC11: true [INFO 2017/01/02 11:51:00 AM] [CommandThread] caps.ALC_EXT_EFX = true [INFO 2017/01/02 11:51:00 AM] [CommandThread] 0: OpenAL Soft on Altavoces (Realtek High Definition Audio) [INFO 2017/01/02 11:51:00 AM] [CommandThread] 1: OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio) [INFO 2017/01/02 11:51:00 AM] [CommandThread] Default device: OpenAL Soft [INFO 2017/01/02 11:51:00 AM] [CommandThread] ALC_FREQUENCY: 48000Hz [INFO 2017/01/02 11:51:00 AM] [CommandThread] ALC_REFRESH: 50Hz [INFO 2017/01/02 11:51:00 AM] [CommandThread] ALC_SYNC: false [INFO 2017/01/02 11:51:00 AM] [CommandThread] ALC_MONO_SOURCES: 255 [INFO 2017/01/02 11:51:00 AM] [CommandThread] ALC_STEREO_SOURCES: 1 [INFO 2017/01/02 11:51:00 AM] [CommandThread] OpenAL initialized. [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Registering State: Splash_Screen [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Loading NVGTexture: LuxVacuos-Logo.png [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] ModLoader Init phase [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] ModLoader Post Init phase [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Setting current state to Splash_Screen [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] StateMachine running [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Registering State: About [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Loading NVGTexture: Voxel-Logo.png [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Registering State: Main_Menu [INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Compiling: test .\gradlew.bat : java.lang.NullPointerException En línea: 1 Carácter: 1
+ CategoryInfo : NotSpecified: (java.lang.NullPointerException:String) [], RemoteException
+ FullyQualifiedErrorId : NativeCommandError
at java.io.Reader.<init>(Reader.java:78)
at java.io.InputStreamReader.<init>(InputStreamReader.java:72)
at net.luxvacuos.voxel.universal.core.Scripting.compile(Scripting.java:62)
at net.luxvacuos.voxel.client.core.states.MainMenuState.init(MainMenuState.java:114)
at net.luxvacuos.voxel.universal.core.states.StateMachine.registerState(StateMachine.java:54)
at net.luxvacuos.voxel.client.core.Voxel.lambda$init$1(Voxel.java:162)
at net.luxvacuos.voxel.universal.core.TaskManager.update(TaskManager.java:39)
at net.luxvacuos.voxel.client.core.Voxel.loop(Voxel.java:218)
at net.luxvacuos.voxel.client.core.Voxel.build(Voxel.java:198)
at net.luxvacuos.voxel.client.core.Voxel.<init>(Voxel.java:87)
at net.luxvacuos.voxel.client.bootstrap.Bootstrap.main(Bootstrap.java:116)
[INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Registering State: Crash
[INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Loading NVGFont: Px437_IBM_VGA8.ttf
[INFO 2017/01/02 11:51:01 AM] [Voxel-Client] Setting current state to Crash
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client] Cleaning Resources
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client]
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client] SoundSystem shutting down...
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client] Author: Paul Lamb, www.paulscode.com
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client]
[INFO 2017/01/02 11:51:09 AM] [Voxel-Client] Cleaning Resources for: 19683296
:launcher:compileJava UP-TO-DATE
:launcher:processResources UP-TO-DATE
:launcher:classes UP-TO-DATE
:launcher:run
[INFO 2017/01/02 11:51:09 AM] [Voxel-Launcher-Bootstrap] Version: 0.0.12
[INFO 2017/01/02 11:51:09 AM] [Voxel-Launcher-Bootstrap] Dist Server: https://s3.luxvacuos.net
[INFO 2017/01/02 11:51:09 AM] [Voxel-Launcher-Bootstrap] Auth Server: https://luxvacuos.net
java.lang.StringIndexOutOfBoundsException: String index out of range: 4
at java.lang.String.substring(String.java:1963)
at com.sun.javafx.webkit.prism.WCGraphicsPrismContext.drawString(WCGraphicsPrismContext.java:960)
at com.sun.webkit.graphics.GraphicsDecoder.decode(GraphicsDecoder.java:290)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:91)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:102)
at com.sun.webkit.graphics.WCImage.flushRQ(WCImage.java:52)
at com.sun.javafx.webkit.prism.RTImage.lambda$getPixelBuffer$77(RTImage.java:163)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
java.lang.StringIndexOutOfBoundsException: String index out of range: 7
at java.lang.String.substring(String.java:1963)
at com.sun.javafx.webkit.prism.WCGraphicsPrismContext.drawString(WCGraphicsPrismContext.java:960)
at com.sun.webkit.graphics.GraphicsDecoder.decode(GraphicsDecoder.java:290)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:91)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:102)
at com.sun.webkit.graphics.WCImage.flushRQ(WCImage.java:52)
at com.sun.javafx.webkit.prism.RTImage.lambda$getPixelBuffer$77(RTImage.java:163)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
java.lang.StringIndexOutOfBoundsException: String index out of range: 6
at java.lang.String.substring(String.java:1963)
at com.sun.javafx.webkit.prism.WCGraphicsPrismContext.drawString(WCGraphicsPrismContext.java:960)
at com.sun.webkit.graphics.GraphicsDecoder.decode(GraphicsDecoder.java:290)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:91)
at com.sun.webkit.graphics.WCRenderQueue.decode(WCRenderQueue.java:102)
at com.sun.webkit.graphics.WCImage.flushRQ(WCImage.java:52)
at com.sun.javafx.webkit.prism.RTImage.lambda$getPixelBuffer$77(RTImage.java:163)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
:server:compileJava UP-TO-DATE
:server:processResources UP-TO-DATE
:server:classes UP-TO-DATE
:server:run
BUILD SUCCESSFUL
Total time: 21.891 secs
@matiuri I found the cause of this issue. ARB_shading_language_include is a nVidia-only extension, and it will cause other platforms to crash. I've began working on a custom implementation that will fix all of these issues. Thank you for testing, though! I greatly appreciated it.
@matiuri could I have you test the newest commit and report your findings?
@HACKhalo2 There isn't any crash, but I think the game is too white:
I've run Voxel in Linux.
The screen isn't white in Windows. Furthermore, the shaders work well.
Closing for now, will reopen if more issues come up with the Intel chipsets
All related to Intel HD incompatibly issues. Extensions:
ARB_shading_language_include<-- nVidia-only extensionWhite screen on HD Graphics 4600<-- Won't FixPlease submit the crashlog (either in a pastie/pastebin or here) and what version of chipset you are using (Intel HD 3k, 4k, etc)