LuxArdens / Stellaris---RPG-Traits-mod

Stellaris mod: RPG Traits
MIT License
11 stars 9 forks source link

Armor Obsession #11

Closed TvoEx closed 6 years ago

TvoEx commented 6 years ago

In the 1.9.1 Version I added an opposite trait to shield_obsessed. armor_obsessed, its debuffs aren't as punishing as shields because armor doesn't regenerate, but I think it was a decent addition.

trait_armor_obsessed = { ship_shield_mult = -0.5 ship_armor_mult = 4 ship_armor_add = 1 }

The flavour text needed work, sounded a bit Too similar to the other one only opposite, but then again, writing was never my specialty.

trait_armor_obsessed:0 "Obsessed with Armor" trait_armor_obsessed_desc:0 "§LThis species never cared for fantasy equipment like shields. They shun even the concept of energy shielding in favour of physical armor protection"\n\n -50% shield power, +400% armor §!\n"

LuxArdens commented 6 years ago

Good trait idea. Though I'd make the shield debuff a full -100%. In the new patch armour slots are only marginally weaker than shields, so seeing how the main purpose is tactical (combat strength), +400% armour is probably vastly more useful than the strategic advantage of regenerative ability when far from home. I'll pit some ships against each other later on to confirm.

TvoEx commented 6 years ago

Will implement when I have the chance

LuxArdens commented 6 years ago

Did you have an icon for it? Because I can make one in a couple minutes

LuxArdens commented 6 years ago

Nvm, just went ahead and added it

TvoEx commented 6 years ago

Right, was at work and couldn't do much there besides commenting.

LuxArdens commented 6 years ago

No problem, I just felt like doing it. All the necessary files are in now, but it doesn't actually work. For some reason the event that adds the static modifier doesn't do anything. I'm having more problems with events, so you may want to take a look at them in "trait.txt" and "planet_regulation.txt"