Closed TvoEx closed 6 years ago
Good trait idea. Though I'd make the shield debuff a full -100%. In the new patch armour slots are only marginally weaker than shields, so seeing how the main purpose is tactical (combat strength), +400% armour is probably vastly more useful than the strategic advantage of regenerative ability when far from home. I'll pit some ships against each other later on to confirm.
Will implement when I have the chance
Did you have an icon for it? Because I can make one in a couple minutes
Nvm, just went ahead and added it
Right, was at work and couldn't do much there besides commenting.
No problem, I just felt like doing it. All the necessary files are in now, but it doesn't actually work. For some reason the event that adds the static modifier doesn't do anything. I'm having more problems with events, so you may want to take a look at them in "trait.txt" and "planet_regulation.txt"
In the 1.9.1 Version I added an opposite trait to shield_obsessed. armor_obsessed, its debuffs aren't as punishing as shields because armor doesn't regenerate, but I think it was a decent addition.
trait_armor_obsessed = { ship_shield_mult = -0.5 ship_armor_mult = 4 ship_armor_add = 1 }
The flavour text needed work, sounded a bit Too similar to the other one only opposite, but then again, writing was never my specialty.
trait_armor_obsessed:0 "Obsessed with Armor" trait_armor_obsessed_desc:0 "§LThis species never cared for fantasy equipment like shields. They shun even the concept of energy shielding in favour of physical armor protection"\n\n -50% shield power, +400% armor §!\n"