LuxArdens / Stellaris---RPG-Traits-mod

Stellaris mod: RPG Traits
MIT License
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Machine races & Titanic and Tiny #36

Closed TvoEx closed 6 years ago

TvoEx commented 6 years ago

If a machine race has Titanic, its base 500% production bonus will stack with its pop_robot_production_output = 5 resulting in a total 1000% bonus, Tiny is the other way around with machine races making literally 0 minerals on planets.

The issue is, if this line is removed, Then organic Tiny/Titanic robots in particular wont have their race's tiny or titanic bonus.

This among other things was a reason I separated trait_titanic and trait_robo_titanic when I first implemented it with machine races in 1.9

TvoEx commented 6 years ago

High Prio as it breaks machine Tiny making that trait unplayable with machines.

TvoEx commented 6 years ago

Issued a quick fix for now, Organic titanic and tiny will have vanilla robot production modifiers.

LuxArdens commented 6 years ago

On it.

LuxArdens commented 6 years ago

Traits split into Machine and Organic versions. Fixed Eggborn and Tiny colony ship build speed while at it.