Closed Mithril-Leaf closed 5 years ago
Sorry for that, my github usage is a bit lacking. Should be all set with this 2 commits though.
This commit has the updated Subterranean gameplay. Changed the burrowing to decisions that can be taken once you reach sufficient population with the trait.
You can adjust what you think the raw numbers should be for food, consumer goods, and such inside of the Scripted Variables file. They should be easy to see what do which. I set the tiny ones to about half the consumer goods and the titanic ones to twice the consumer goods. Food was multiplied by four for Titanic and divided by five for Tiny. No particular reasons for that, I just liked those numbers while testing.